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试论亚文化元素在当代欧美动漫影视中的呈现

发布时间:2018-02-11 15:37

  本文关键词: 亚文化 大众文化 动漫影视 风格 出处:《重庆工商大学》2014年硕士论文 论文类型:学位论文


【摘要】:当代动漫影视产业是工业化和大众化等共同作用下的时代产物。从传统的意义上来讲,在研究理论方面我们很难将“亚文化”(subculture)这个概念与大众化的动漫影视作品联系起来。毕竟,亚文化的“非主流”、“边缘化”等特征,与动漫影视作品通常所具备的通俗性和娱乐性是完全对立的。但是近年来以美国为主要代表的欧美国家陆续推出的一些“异类”型的动漫影视作品,更加倾向于诡异的哥特式风格或是大胆的写实性风格;针对的主要受众人群也不再仅仅局限于少年儿童,也更多地投向了其他目标受众群体;把这些“亚文化”因素加入到动画作品中的做法尽管饱受争议,但是我们也不能忽视其在票房上、口碑等方面所取得的成功。 在全球化的时代大背景下,社会与文化发展也更加注重讲求多元化和个性化,而在动漫影视作品中也呈现出了越来越多的亚文化元素。本文从欧美动漫影视内容生产现状出发,精心选取了四部欧美动漫影视作品,探究亚文化元素在其相关作品中的呈现形式及特征,并深入了解其产生原因,对这一文化现象所产生的社会意义做出相对客观的评价。欧美动漫影视与亚文化元素之间的交融这一文化现象的出现,在现实社会中的确是起到了一定的积极作用,同时在文化理论研究中也存在着争议与反思。从亚文化的本质属性方面来看,它与主流文化之间的对峙与反抗是显而易见的,也并不会因此而有所改变或消失;另外,从欧美发达国家的主流文化的角度来看,亚文化元素与欧美动漫影视的交融,实际上是主流文化对亚文化的一种变相的“抵抗—收编策略”的具体表现。 随着全球化进程的加深,尤其是在互联网传媒影响下,将会出现诸多全球性亚文化现象,亚文化并不会因此而处于被动的地位,包括“哥特”、“恶搞”等亚文化现象在全球范围都依然广泛地存在着。如何对新兴的、健康的、反主流的生活方式进行关注、理解甚至支持也是我们必须面对的课题。
[Abstract]:The contemporary animation and film industry is the product of the times under the joint action of industrialization and popularization. In the traditional sense, It is very difficult to link the concept of "subculture" with the popular animation, film and television works in theoretical research. After all, the "non-mainstream" and "marginalized" characteristics of subculture, It is completely opposite to the popularity and entertainment of animation, film and television works. However, in recent years, some "unusual" animation films and television works have been launched in Europe and the United States, which are mainly represented by the United States. The Gothic style or bold realistic style is more inclined; the main audience is not only limited to children, but also more targeted to other target audience groups; Although the practice of adding these sub-cultural factors to animation works is controversial, we can not ignore its success in box office, word of mouth and so on. In the context of the era of globalization, social and cultural development also pays more attention to diversification and individualization. However, there are more and more sub-cultural elements in the animation, film and television works. This paper, proceeding from the current production situation of the animation, film and television content in Europe and the United States, has carefully selected four European and American animation, film and television works. To explore the forms and characteristics of subcultural elements in their related works, and to understand the causes of their emergence. To make a relatively objective evaluation of the social significance of this cultural phenomenon. The emergence of the cultural phenomenon of the blending of European and American animation, film, television and sub-cultural elements has indeed played a positive role in the real society. At the same time, there is also controversy and reflection in the study of cultural theory. From the point of view of the nature of subculture, the confrontation and resistance between it and the mainstream culture are obvious and will not change or disappear. From the point of view of the mainstream culture of the developed countries in Europe and the United States, the blending of sub-cultural elements with the animation, film and television of Europe and the United States is in fact a concrete manifestation of the mainstream culture's disguised "anti-readjustment strategy" to the sub-culture. With the deepening of the globalization process, especially under the influence of the Internet media, there will be many global sub-cultural phenomena, and the sub-culture will not be in a passive position. Subcultural phenomena such as Gothic and spoof still exist in the world. How to pay attention to, understand and even support the new, healthy, anti-mainstream lifestyle is also a subject we must face.
【学位授予单位】:重庆工商大学
【学位级别】:硕士
【学位授予年份】:2014
【分类号】:J954;G206

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