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基于MAXScript的粒子特效系统设计与实现

发布时间:2018-06-07 03:08

  本文选题:MAXScript + 粒子 ; 参考:《电子科技大学》2015年硕士论文


【摘要】:随着计算机图形图像技术的发展,计算机能模拟风云雨雪等模糊自然现象。但是,对于这类现象的模拟,需要借助专业的软件,并且需要调节大量的参数,对于动画制作者来说,极大的降低了工作的效率,同时也提高了动画制作的难度。本系统针对以上现实问题,基于MAXScript语言开发粒子特效系统,以实现对常见自然景观的模拟,通过简洁的界面生成和控制雨、雪、烟花、喷泉等动画。本文在粒子系统理论的基础上,结合Windows7操作系统和MAXScript语言为开发平台,运用流程化的思想,设计开发粒子特效系统,实现对雨、雪、喷泉、烟花常用粒子特效系统的高效逼真模拟,测试系统性能符合设计目标。本文主要内容如下:(1)运用Waterfall Model的思想,将系统的开发按照需求分析、功能设计、编程实现、系统测试和运行的次序进行衔接,从上而下的分阶段逐步进行系统的开发。(2)深入分析动画制作用户的需求,针对用户的实际情况,结合用户最迫切的高效便捷的需求,明确粒子特效系统的性能和功能定位。(3)运用Unified Modeling Language建模语言进行系统框架总体设计。运用Visio工具对对粒子特效系统中的粒子模块、场景模块、运动模块、纹理模块进行详细设计和图形化表现。(4)运用MAXScript语言实现粒子系统各个模块的功能,实现通过界面控制系统的生成、系统的预置、材质、基本属性微调等,逼真、高效的呈现雨、雪、烟花、喷泉等自然景观。(5)对粒子特效系统进行测试,验证其功能性和易用性等方面的性能,验证系统是否符合目标要求。通过上述工作,系统实现了对于粒子特效系统的设计和开发,为动画制作者提供了高效的粒子特效制作工具,用户通过该系统,能够快速创建三维场景、粒子特效、纹理、运动效果,实现粒子动画特效。
[Abstract]:With the development of computer graphics and image technology, computer can simulate fuzzy natural phenomena such as wind, cloud, rain and snow. However, for the simulation of this kind of phenomenon, we need to use professional software, and need to adjust a large number of parameters, for animation producers, greatly reduce the efficiency of the work, but also improve the difficulty of animation production. Aiming at the above practical problems, this system developed particle special effect system based on MAXScript language to realize the simulation of common natural landscape, and to generate and control the animation of rain, snow, fireworks, fountain and so on through simple interface. On the basis of particle system theory, combining with Windows7 operating system and MAXScript language as the development platform, this paper designs and develops the particle special effect system by using the thought of flow, and realizes the design of rain, snow and fountain. The high-efficient and realistic simulation of the special effect system for pyrotechnics is carried out, and the performance of the test system is in line with the design goal. The main contents of this paper are as follows: (1) using the idea of Waterfall Model, the development of the system is connected according to the order of requirement analysis, function design, programming, system test and operation. Develop the system step by step from top to bottom.) deeply analyze the needs of animation production users, according to the actual situation of users, combined with the most urgent, efficient and convenient needs of users, Make clear the performance and function orientation of particle special effect system. 3) use Unified Modeling Language modeling language to carry out the overall design of the system framework. The particle module, scene module, motion module and texture module in particle special effect system are designed and graphically represented by Visio tool. The function of each module of particle system is realized by MAXScript language. Through the interface control system generation, system preset, material, basic properties fine-tuning, lifelike, efficient presentation of rain, snow, fireworks, fountains and other natural landscape. Verify its functionality and ease of use to verify that the system meets the target requirements. Through the above work, the system realizes the design and development of particle special effects system, and provides an efficient particle special effect making tool for animators. Through the system, the user can quickly create 3D scene, particle special effect, texture, etc. Movement effect, realize particle animation special effect.
【学位授予单位】:电子科技大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:TP391.41

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