网络游戏中文学要素的功能分析
发布时间:2018-07-10 16:53
本文选题:网络游戏 + 文学要素 ; 参考:《重庆大学》2008年硕士论文
【摘要】: 自从1969年出现世界上真正意义上的网络游戏开始,至今已有近40年的历史。在这40年中,网络游戏已经作为一个产业登上经济舞台。网络技术的日新月异使网络游戏释放出巨大的经济能量的同时,我们也必须看到网络游戏的文化潜力。每个时代都有其代表性的大众文化娱乐形式,犹如古希腊的戏剧、欧洲启蒙运动之后十七世纪到十九世纪的小说和20世纪的电影。在人们越来越多的质疑中,网络游戏已经成长为一种当代新兴产业和娱乐形式。然而,网络游戏在人文科学研究领域里还没有自己的学术家园,因此,近年来西方学界已经开始思考,甚至创立了一门新的学说——游戏学,但是自从游戏学这个概念诞生,游戏与文学之间就存在着千丝万缕的联系,游戏学的很多理论甚至直接套用文学理论。 本文分析了文学在网络游戏中的功能与作用,阐述了网络游戏的文化特点。网络作为一种开放性、交互性极强的媒介对于电子游戏产生了深远的影响,网络游戏已经不是单机游戏那种自娱自乐的私人空间,通过玩家们的互动,可以让他们受到游戏的文学主题影响而产生共鸣,正在构成一种新的社会亚公共领域。网络游戏的研发设计与文学是分不开的,网络游戏的文学性底本构成了网络游戏设计的核心竞争力。 本文所研究的网络游戏的文学分析,是根据作者本人的理解和国内网络游戏的现状,选取了叙事学、文学和后现代主义理论的角度进行分析,主要研究内容包括从叙事和文学理论角度论证网络游戏中的文学要素的功能、从后现代主义理论论述网络游戏的后现代特征,力图挖掘文学因素在网络游戏中的重要功能和作用,以期对网络游戏的发展有所帮助。
[Abstract]:It has been nearly 40 years since the emergence of real online games in the world in 1969. In these 40 years, the network game already ascended the economic stage as an industry. With the rapid development of network technology, we must also see the cultural potential of online games while releasing huge economic energy. Each era has its own representative form of popular culture and entertainment, such as ancient Greek drama, European enlightenment after the seventeenth to nineteenth century novels and 20th century films. In more and more doubts, online games have grown into a contemporary emerging industry and entertainment. However, online games do not have their own academic home in the field of humanities research. Therefore, in recent years, Western scholars have begun to think about, and even created a new theory-game science, but since the concept of game science came into being, There are inextricably relations between game and literature. Many theories of game theory even apply literature theory directly. This paper analyzes the functions and functions of literature in online games, and expounds the cultural characteristics of online games. As an open and highly interactive medium, the Internet has had a profound impact on video games. Online games are no longer the private space of individual games to amuse themselves, and through the interaction of players, It resonates with the literary themes of the game and is forming a new social subpublic sphere. The R & D design of online games is inseparable from literature, and the literariness of online games constitutes the core competitiveness of online game design. The literary analysis of online games studied in this paper is based on the author's own understanding and the current situation of online games in China, and the author selects narratology, literature and postmodernism theory to analyze. The main research contents include the function of literary elements in online games from the perspective of narrative and literary theory, and the postmodern characteristics of online games from postmodernism theory. This paper tries to excavate the important function and function of literary factors in online games, in order to help the development of online games.
【学位授予单位】:重庆大学
【学位级别】:硕士
【学位授予年份】:2008
【分类号】:F49;I0-05
【引证文献】
相关硕士学位论文 前1条
1 黄燕;“出版—影视—网游”的文学产业链研究[D];广西师范大学;2010年
,本文编号:2114012
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