试论留学生汉语课堂教学游戏的评价要素
发布时间:2018-01-27 14:04
本文关键词: 汉语教学 教学游戏 教学效果 评价因素 趣味性 练习度 出处:《扬州大学》2013年硕士论文 论文类型:学位论文
【摘要】:目前关于游戏教学法、游戏法与各种教学模式的研究颇丰。游戏在课堂教学中显示出的优点也促使游戏在不同领域的应用性成果产生。学者们教师们大都对游戏教学法持肯定态度的。正因如此,深入研究各种教学游戏的成果也越来越多。我们不仅有关于教学游戏设计和开发的专著,还能够广泛接触和阅读到众多学者不同角度和层面的研究成果。但是,就如何评价衡量教学游戏的科学性、如何判断一个教学游戏的有效性,这方面的研究并未引起过多重视,研究成果甚少。很多论文只是简单提及,未做深入探讨和研究。面对如今各式各样的教学游戏,哪些是适合特定教学对象的,可供汉语教师反复使用的游戏,哪些又是我们谨慎使用的游戏,这个问题需要及时回答。所以,研究探索建立评价留学生汉语课堂中教学游戏的标准或者模式,以及在实际教学中怎样选取适合教学目的的游戏,这是一个非常值得思考和研究的选题。本文着手于这个研究点,进行研究。 本文结构共分为五部分。 第一部分为绪论,主要介绍了国内目前的汉语课堂教学趣味性研究、留学生汉语教材趣味性研究、留学生汉语教学游戏教学研究,以及对本论文研究思路和主要观点的陈述; 第一章为游戏教学法的理论基础部分,介绍了游戏教学法的产生,游戏教学法与第二语言教学的关系以及游戏教学法在汉语作为第二语言‘教学中的运用。最后介绍了汉语课堂中教学游戏的分类; 第二章是教学游戏使用实验分析。第一组是词汇教学游戏,第二组语法教学游戏,第三组是语篇教学游戏。笔者采取了对同一个班级采取不同的教学游戏,教授难度基本相同的教学内容,然后再从随即检测、课后作业检测、复习检测三个方面来检测不同教学游戏的教学效果。另外对于学生对教学游戏的使用态度进行了问卷调查; 第三章影响汉语课堂教学中教学游戏使用效果的因素,通过分析学生对教学游戏的使用态度调查表,笔者得出了可能与教学效果因素相关的五个变量,即趣味、意愿、时间、练习度、帮助性的效果值。之后笔者将这5个变量与游戏效果的相关性通过SPSS统计学软件进行线性回归分析,分析哪些是影响汉语课堂教学中教学游戏使用效果的因素。另外也将这五个因素与客观的教师检测的教学效果联系起来分析。最后综合分析结果,总结得出留学生汉语课堂教学游戏的评价要素,并说明该评价标准的适用性和尚且存在的不足; 最后是结语部分,结语部分主要说明该论文存在的不足和结合自身实验提出的一些可以增加实验准确性的方法和策略,同时也指出该论题的研究前景和研究价值。
[Abstract]:At present, about the game teaching method. The study of game method and various teaching modes is abundant. The advantages of game in classroom teaching also promote the application of game in different fields. Most scholars hold positive attitude towards game teaching method. That's why. We not only have a monographs on the design and development of instructional games, but also can widely contact and read the research results of many scholars from different angles and levels. How to evaluate the scientific nature of teaching games, how to judge the effectiveness of a teaching game, this research has not attracted too much attention, research results are very few. Many papers are simply mentioned. In the face of all kinds of teaching games, which are suitable for specific teaching objects, which can be used repeatedly by Chinese teachers, and which are the games we use carefully. This question needs to be answered in time. Therefore, the study explores the establishment of a standard or model to evaluate the teaching games in the Chinese classroom for foreign students, and how to select games suitable for the purpose of teaching in practical teaching. This is a topic worth thinking and research. The structure of this paper is divided into five parts. The first part is the introduction, mainly introduces the domestic current Chinese classroom teaching interesting research, the foreign student Chinese teaching material interesting research, the foreign student Chinese teaching game teaching research. And to this thesis research thought and the main point of view statement; The first chapter is the theoretical basis of the game teaching method, the introduction of the game teaching method. The relationship between the game teaching method and the second language teaching and the application of the game teaching method in the teaching of Chinese as a second language. The first group is vocabulary teaching game, the second group is grammar teaching game, the third group is text teaching game. The teaching difficulty is basically the same content, and then from the immediate test, homework test after class. Review and test three aspects to test the teaching effect of different teaching games. Chapter three is about the factors that affect the effect of teaching games in Chinese classroom teaching. By analyzing the questionnaire of students' attitude towards teaching games, the author draws five variables that may be related to the factors of teaching effect. That is, interest, willingness, time, degree of practice, helpful effect value. Then the author carried out linear regression analysis of the correlation between the five variables and the game effect by SPSS statistical software. This paper analyzes which factors affect the effect of teaching games in Chinese classroom teaching. In addition, the five factors are also related to the teaching effect of objective teacher testing. Finally, the comprehensive analysis results are given. Summarizes the evaluation elements of the foreign students' Chinese classroom teaching games, and explains the applicability of the evaluation criteria and the shortcomings; The last part is the conclusion part, the conclusion part mainly explains the shortcomings of the paper and some methods and strategies which can increase the accuracy of the experiment. At the same time, it also points out the research prospect and research value of this thesis.
【学位授予单位】:扬州大学
【学位级别】:硕士
【学位授予年份】:2013
【分类号】:H195
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