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信息素质教育游戏的“教育性”与“游戏性”融合研究

发布时间:2018-07-31 16:35
【摘要】:随着信息时代的到来,信息素质成为人类进行终身学习的必备能力。为此,信息素质教育也成为高等院校培养学生能力的一项重要内容。信息素质教育主要由高校图书馆组织实施,长期存在着学生学习兴趣不大、普及率低等问题。数字游戏发展迅速,并且吸引大批青少年投入其中,人们认识到它巨大的教育潜力,开始了对教育游戏的研究,并把教育游戏引入到信息素质教育中,开发了信息素质教育游戏。信息素质教育游戏是否有效,“教育性”与“游戏性”的融合是关键。本文首先分别对游戏的教育性和教育的游戏性进行分析,发现教育与游戏并不是绝然对立的。相反,它们可以很好地融合起来。然后,通过案例分析法分析传统教育游戏和计算机教育游戏的案例,确定教育游戏的“教育性”和“游戏性”融合的关键要素。这些要素包括:确立游戏类型;学习目标与游戏目标结合;学习活动与游戏活动结合;学习支架与游戏支架结合。并通过文献研究法对现有的教育游戏的“教育性”与“游戏性”融合的几个模型进行分析,试图发现它们各自的特点,吸取它们的优点,采用建模法构建了教育游戏的“教育性”与“游戏性”融合模型。在此基础上,对信息素质教育的标准、内容和特点进行分析,结合一个信息素质教育游戏案例,得出教育游戏融合模型完全适用于信息素质教育游戏的结论。同时,根据信息素质教育游戏独有的动态性特点,认为融合模型中还需加入学习内容的动态更新这一要素,由此得出信息素质教育游戏的融合模型。最后,根据信息素质教育游戏的“教育性”与“游戏性”融合模型,利用游戏开发工具RPG Maker VX开发了一款信息素质教育游戏“智慧小镇”,并招募学生试玩游戏。测试数据分析表明:“智慧小镇”能够激发学生学习兴趣,有较好的学习效果;信息素质教育游戏的“教育性”与“游戏性”融合模型能够让游戏与学习内容较好地融合起来,达到激发学生动机,快乐学习的作用。
[Abstract]:With the arrival of the information age, information quality has become the necessary ability of human lifelong learning. Therefore, information literacy education has also become an important content of cultivating students' ability in colleges and universities. Information literacy education is mainly organized and implemented by university libraries. For a long time, students have little interest in learning and the popularization rate is low. Digital games are developing rapidly and attracting a large number of teenagers to participate in them. People realize its great educational potential, begin to study educational games, and introduce educational games into information literacy education. The game of information literacy education has been developed. Whether the game of information literacy education is effective, the combination of "educational" and "gameplay" is the key. This paper first analyzes the educational nature and the gameplay of the game, and finds that the education and the game are not absolutely opposite. On the contrary, they can be well integrated. Then, the cases of traditional educational games and computer educational games are analyzed by case analysis, and the key elements of the integration of educational games and gameplay are determined. These elements include: establishing game type; combining learning goal with game goal; combining learning activity with game activity; combining learning scaffold with game support. And through the literature research method to analyze the existing educational game "educational" and "game" fusion of several models, trying to find their own characteristics, absorb their advantages, The fusion model of educational game and gameplay is constructed by using modeling method. On this basis, the standard, content and characteristics of information literacy education are analyzed, and a case of information literacy education game is combined to draw the conclusion that the educational game fusion model is fully applicable to the information literacy education game. At the same time, according to the unique dynamic characteristics of the information literacy education game, it is considered that the dynamic updating of the learning content should be added to the fusion model, and the fusion model of the information literacy education game is obtained. Finally, according to the fusion model of "educational" and "gameplay" of the information literacy education game, a game of information literacy education "Wisdom Town" is developed by using the game development tool RPG Maker VX, and students are recruited to try to play the game. The analysis of test data shows that "Wisdom Town" can stimulate students' interest in learning and have better learning effect, and that the model of "educational" and "playfulness" of information literacy education games can make games and learning content better merge together. To stimulate the motivation of students, happy learning role.
【学位授予单位】:华中师范大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:G642;G252.7

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