软实力视域下的韩国网游产业规制研究
发布时间:2018-01-18 16:05
本文关键词:软实力视域下的韩国网游产业规制研究 出处:《东北师范大学》2016年硕士论文 论文类型:学位论文
【摘要】:冷战后,由于经济全球化的程度越来越高,各国家和地区之间的联系与交流变得更加密切,与此同时在国际社会中军事代表的硬实力所处的地位相对下降,而以文化为主要代表的软实力在国际关系中的地位与作用得到相应的提升,在这种情况下谋求软实力的发展变成各国内政和外交的一个重要组成部分。在这一背景下,由于文化产业特有的集文化价值与技术创新以及大幅提升产品附加值于一身的特性,使文化产业在21世纪成为先进国家竞争力的核心构成,在一国“软实力”的提升中扮演者日益重要的角色。因此,越来越多的国家将发展文化产业提上日程,力图以此来为提升本国“软实力”做出贡献。而网游产业,作为21世纪全球经济一体化时代的新兴产业和朝阳产业,在文化产业的发展中起到了重要的作用。许多国家试图用网络游戏产业这一新兴事物作为平台来进行文化软实力的较量。尤其是我国邻国韩国,尽管在文化产业这一方面的开始相对较迟,然而近年来却在世界范围内流行起了一股强劲的“韩流”,创造了一个个传奇,从而一跃成为世界IT大国,并且位列世界第五大文化产业强国之一。能够达到这样的成绩网络游戏产业作为韩国文化产业的中流砥柱起到的作用功不可没,也与韩国政府对网游产业的规制密切相关。1997年韩国经历了金融危机,在此之后迅速调整了国家经济结构,并在互联网的时代抓住时机把网游产业作为其21世纪国家经济快速发展的战略性支柱型产业,使其成为文化产品出口的中坚力量,目前网游产业的产值甚至已成功超过韩国汽车业。韩国不仅仅在亚洲一些地区形成了一股强劲的“韩流”热潮,还利用这股“热潮”成功将韩国打造成为东亚一个新的流行文化的中心,使其一跃变成了排名仅仅低于美国的世界排名第二的网络游戏强国。而以网络游戏为主要力量的文化产业所形成的这股强大的韩流,已经迅速占领了不仅仅是亚洲还包括世界其他一部分国家和地区,再一次显著地对韩国的文化软实力起到提升作用,并且以此在国际社会上将韩国塑造成一个强国的国际形象。目前我国的研究在文化软实力视域下探讨网络游戏的作用还是非常少的,因此,为我国扩展了文化软实力的研究可能和路径。本文以软实力作为理论的依托,通过阐述文化软实力视域下韩国网游产业规制的作用,结合韩国网游产业对韩国文化软实力提升的规制经验,韩国网络游戏对文化软实力提升的途径进行具体分析和阐释的基础上,分析当前我国通过网络游戏这一新的文化传播平台提升文化软实力中的问题和不足之处,为以网络游戏为载体提升我国文化软实力提出具有针对性的建议。
[Abstract]:After the Cold War, due to the increasing degree of economic globalization, the contacts and exchanges between countries and regions become closer, at the same time, the position of the military representatives in the international community is relatively declining. And the position and function of soft power, mainly represented by culture, have been promoted accordingly. It is against this background that the pursuit of the development of soft power becomes an important part of the internal and foreign affairs of States. Due to the unique cultural value and technological innovation, as well as the product value-added characteristics, cultural industry in 21th century has become the core component of the competitiveness of advanced countries. Playing an increasingly important role in the promotion of a country's "soft power". As a result, more and more countries are putting the development of cultural industries on the agenda. In 21th century, the online gaming industry, as a new industry and sunrise industry in the era of global economic integration. It plays an important role in the development of cultural industry. Many countries try to use the online game industry as a platform to compete for the soft power of culture. Although the beginning of this aspect of the cultural industry is relatively late, in recent years, it has become a strong "Korean current" in the world, creating a legend, thus it has become a big IT country in the world. And ranked among the world's 5th largest cultural industry power. Can achieve such a result of the online game industry as the mainstay of the Korean cultural industry played a role in the role. In 1997, Korea experienced the financial crisis, and then adjusted the national economic structure rapidly. And in the era of the Internet seize the opportunity to take the online gaming industry as a strategic pillar industry of rapid economic development in 21th century, making it the backbone of the export of cultural products. The online gaming industry has even succeeded in outpacing South Korea's auto industry. South Korea has not only formed a strong "Korean current" boom in some parts of Asia. The "boom" was also used to make South Korea a centre for a new popular culture in East Asia. This has transformed it into the second largest online gaming power in the world, just below the United States. And the cultural industry, with online games as the main force, has created this powerful Korean wave. The rapid occupation of not only Asia but also other parts of the world has once again significantly enhanced South Korea's cultural soft power. And in the international community to portray South Korea as a powerful international image. At present, our research in the cultural soft power perspective to explore the role of online games is very little, therefore. For our country to expand the research of cultural soft power possible and path. This paper takes soft power as the theoretical basis, by elaborating the role of Korean Internet game industry regulation under the view of cultural soft power. Combined with the regulation experience of Korean online games industry to enhance the soft power of Korean culture, Korean online games on the basis of specific analysis and interpretation of the ways to enhance the soft power of culture. This paper analyzes the problems and deficiencies in the promotion of cultural soft power through the new cultural communication platform of online games in China, and puts forward targeted suggestions for promoting the cultural soft power of our country with online games as the carrier.
【学位授予单位】:东北师范大学
【学位级别】:硕士
【学位授予年份】:2016
【分类号】:F49
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