场景动画漫游中“光影”及空间效果研究
发布时间:2018-10-31 20:43
【摘要】:场景动画是动画影片中除去主角外其他事物所组成的画面。而所谓的“场景”我们可分别理解成“场”与“景”。“场”表述的是故事发展的时间段,“景”则是空间的概念镜头画面下的景物,因此场景动画就是某一时间段镜头下的景致。动画影片中角色都需要有独立的活动空间,这个空间就是我们所说的场景。场景不是孤立于动画影片而制作的,它是动画整体创作中的一个重要组成部分不容忽视。场景空间分为室内空间与室外空间。不同的空间效果会让人们产生不同的心理反应,需要运用不同效果的灯光对场景进行照亮。场景动画中的光线时而光艳时而昏暗,它是根据剧情的发展通过改变场景内不同物体的材质、质感、颜色的同时调整灯光的强度、颜色以此控制整体的空间效果,编织出美丽的画面。光影赋予物体生命,它表现空间氛围、塑造空间形象,因而设计师在对场景进行布光时以参照现实光影形态为依据,同时注意把控动画场景的风格统一性。本文通过对不同风格的动画场景进行对比分析,并以场景中“光影”的造型设计为线索,结合现实生活中不同时间段“光影”的变化规律,从中探寻出空间效果的好坏不仅仅受到“光影”的影响同时受到场景内事物布局的差异、镜头漫游的速度、物体材质变化等因素影响。根据以上实践研究发现不同类型光源下影子的透视规律有所变化;对透明贴图材质分析时对其应用方法提出新观点;镜头漫游时所要注意的空间虚实效果表现以供相互学习借鉴。
[Abstract]:Scene animation is a picture that is made up of other things except the protagonist in an animated film. The so-called "scene" can be understood as "field" and "scene" respectively. "Field" represents the time period of story development, "scene" is the scene under the concept lens of space, so scene animation is the scene under a certain period of time. The characters in animated films need to have independent space, this space is what we call the scene. Scene is not isolated from the animation film, it is an important part of the animation creation can not be ignored. Scene space is divided into indoor space and outdoor space. Different spatial effects will make people have different psychological reaction, need to use different lighting to illuminate the scene. The light in the scene animation is sometimes brilliant and dim. It is based on the development of the plot. It controls the overall spatial effect by changing the material, texture and color of the different objects in the scene and adjusting the intensity of the light at the same time. Weave a beautiful picture. Light and shadow give life to the object, it expresses the space atmosphere and shapes the space image, so the designer should refer to the realistic light and shadow form when distributing the light of the scene, and pay attention to the unity of the style of the controlled animation scene at the same time. In this paper, by comparing and analyzing the animation scenes of different styles, and taking the modeling design of "light and shadow" in the scene as the clue, combined with the changing law of "light and shadow" in different time periods in real life, It is found that the spatial effect is affected not only by the "light and shadow" but also by the differences in the layout of things in the scene, the speed of the lens roaming, the change of the material quality of the object, and so on. According to the above practical research, it is found that the perspective law of shadow is changed under different light sources, and a new viewpoint is put forward to the application method of transparent mapping material analysis. In order to learn from each other, the virtual effect of space should be paid attention to when the camera is roaming.
【学位授予单位】:东北师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:J91
本文编号:2303485
[Abstract]:Scene animation is a picture that is made up of other things except the protagonist in an animated film. The so-called "scene" can be understood as "field" and "scene" respectively. "Field" represents the time period of story development, "scene" is the scene under the concept lens of space, so scene animation is the scene under a certain period of time. The characters in animated films need to have independent space, this space is what we call the scene. Scene is not isolated from the animation film, it is an important part of the animation creation can not be ignored. Scene space is divided into indoor space and outdoor space. Different spatial effects will make people have different psychological reaction, need to use different lighting to illuminate the scene. The light in the scene animation is sometimes brilliant and dim. It is based on the development of the plot. It controls the overall spatial effect by changing the material, texture and color of the different objects in the scene and adjusting the intensity of the light at the same time. Weave a beautiful picture. Light and shadow give life to the object, it expresses the space atmosphere and shapes the space image, so the designer should refer to the realistic light and shadow form when distributing the light of the scene, and pay attention to the unity of the style of the controlled animation scene at the same time. In this paper, by comparing and analyzing the animation scenes of different styles, and taking the modeling design of "light and shadow" in the scene as the clue, combined with the changing law of "light and shadow" in different time periods in real life, It is found that the spatial effect is affected not only by the "light and shadow" but also by the differences in the layout of things in the scene, the speed of the lens roaming, the change of the material quality of the object, and so on. According to the above practical research, it is found that the perspective law of shadow is changed under different light sources, and a new viewpoint is put forward to the application method of transparent mapping material analysis. In order to learn from each other, the virtual effect of space should be paid attention to when the camera is roaming.
【学位授予单位】:东北师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:J91
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