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影视动画创作中的“时间技巧”应用研究

发布时间:2018-12-11 19:27
【摘要】:动画是运动的艺术,“动”代表着“变”,而时间就是变的第一种形式,,时间掌握成为衡量一部动画好坏的至关重要的标准,在动画创作中起着非常关键的作用。动画大师哈里斯在他的《动画的时间掌握》一书中揭示了动画时间的综合性,动画时间包括时间速率和间隔距离,迪斯尼动画巨匠格里姆·乃特维克曾说:动画的一切皆在时间点(Timing)和空间幅度(Spacing)。从最初岩洞多腿的雏形的诞生,到如今令人称赞的二维和三维,时间给动画带来了不懈前进的动力,动画经历了一个全面发展的历史流变过程。动画创作者对时间应用的研究从未停止,但基本倾向于动画时间的放映速度及对单个动作时间的探讨。 技术不断发展和审美大众化的背景下,尤其是当代影视动画创造中各种软件技术的广泛应用,“时间技巧”以一种新的姿态展示其独特作用,再以单一的动作时间去考虑影视动画中时间应用,已经显得远远不够。如何在新的思维层面去认识影视艺术语言的活力—时间,并将其应用到创作实践中成为有待解决的问题。 本文以影视动画为研究主题,对影视动画的分类、特点、主题进行分析和概述;阐明动画时间的概念、基本单位、功能与作用,对成熟风格美国、日本的动画进行集群分析,提炼归纳时间在其作品中的不同应用状况;联系动画作品的成功案例,解析时间在作品中的具体呈现,进而论述“时间技巧”在动画创作流程中的复杂性,它涉及到角色塑造、动作设计、镜头安排、剧情节奏、制作技术等方面;最后针对当下二维、三维不断发展,各有优势的发展现状,从“时间技巧”的综合性角度出发,深入挖掘其在影视动画中的实际应用情况,从而完善动画时间的理论体系,使之成为提升动画制作的一个突破口。
[Abstract]:Animation is the art of movement, "movement" means "change", and time is the first form of change. The mastery of time becomes a crucial standard to measure the quality of an animation, and plays a very important role in animation creation. In his book "the timing of Animation," animation master Harris reveals the comprehensiveness of animation time, which includes time rate and interval distance. Disney animator Grimm Netvik once said, "everything in the animation is (Timing) in time and (Spacing). In space." From the birth of the rudiments of multi-legged caverns to the praiseworthy 2D and 3D, time has brought unremitting impetus to animation, and animation has undergone an all-round development of historical evolution process. The research on the application of time has never stopped, but the animator is inclined to discuss the time of animation and the time of individual action. With the continuous development of technology and the popularization of aesthetics, especially the extensive application of various software technologies in the creation of contemporary film and television animation, "time skills" show its unique role in a new posture. Then a single action time to consider the application of time in film and television animation, has been far from enough. How to understand the vitality of film and television art language in a new way of thinking and how to apply it to creative practice has become a problem to be solved. This article takes the movie and television animation as the research topic, analyzes and summarizes the classification, characteristic and theme of the film and television animation; This paper clarifies the concept, basic unit, function and function of animation time, analyzes the mature style of American and Japanese animations in clusters, and abstracts the different applications of time in his works. Connecting with the successful cases of animation works, this paper analyzes the specific presentation of time in the works, and then discusses the complexity of "time skills" in the animation creation process. It involves character shaping, action design, lens arrangement, plot rhythm, Production technology and other aspects; Finally, in view of the current development situation of 2D, 3D, and each has its own advantages, from the comprehensive angle of "time skills", it deeply excavates its actual application in film and television animation, thus consummates the theory system of animation time. To make it a breakthrough to improve animation production.
【学位授予单位】:陕西科技大学
【学位级别】:硕士
【学位授予年份】:2013
【分类号】:J954

【参考文献】

相关期刊论文 前2条

1 张静;邓婧;;美国动画角色造型符号化的图解模式[J];电影评介;2009年03期

2 胡晓晶;;当代影视动画造型特征分析[J];大众文艺(理论);2009年01期



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