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网络游戏虚拟财产交易的法律制度研究

发布时间:2018-12-06 20:37
【摘要】:上世纪九十年代初,互联网产业开始不断地发展,伴随着互联网的发展,网络游戏产业也渐渐出现在人们的生活当中。近几年,随着互联网普及范围的扩大,接触到网络游戏的人也越来越多,进而对网络游戏的需求也越来越大,伴随着网络游戏的发展,许多新生事物也不断涌现出来,如网络游戏中产生的虚拟财产。游戏用户为了在短时间内享受到更多网络游戏带给自己的精神愉悦,就会利用金钱来弥补时间上不充裕的缺点,从而换取到有助于自己游戏升级的网络游戏虚拟财产,以达到愉悦身心的目的。由此可见,在市场经济下,网络游戏虚拟财产被赋予了一定的商业价值,成为了交易的对象。随着参与到网络游戏中人数的增多,网络游戏虚拟财产交易量也在不断增加,交易纠纷也在不断地攀升,越来越多的学者开始关注网络游戏虚拟财产交易领域,并对其进行研究。目前理论界,对网络游戏虚拟财产的财产属性、归属等都还存在争议,因此运用法律上对虚拟财产交易进行规范和保护仍然存在一定的难度。笔者试图通过借鉴相关学者对这类问题的研究成果,从理论与实际相结合的角度对网络游戏虚拟财产的法律属性以及相关问题进行分析,从而为健全保障网络游戏虚拟财产交易的立法提供一些建议和意见。本文共分四个部分。 第一部分介绍了研究背景以及研究意义,结合国内外文献对网络游戏虚拟财产的财产属性、权利属性以及最终的权利归属进行了分析,,除此之外,介绍了本文研究的主要内容以及所使用的研究方法,最后对本文的基本结构进行了说明。 第二部分简单介绍了网络游戏虚拟财产的概念、特征、财产属性、虚拟财产的分类,运用法学基本理论对网络游戏虚拟财产权利属性的进行研究,并对不同的理论学说进行分析。其中笔者对网络游戏虚拟财产的财产属性以及财产权利属性两部分着重进行了分析并提出自己的观点,属于本文的创新点,从而为下文的网络游戏虚拟财产交易问题的研究奠定了一定的理论基础。 第三部分在第二部分的的基础上首先对网络游戏虚拟财产交易的相关法律要素即交易主体与交易模式进行了研究,其次通过研究现阶段网络游戏虚拟财产交易过程中所出现的交易纠纷以及与交易有关的法律问题,进一步论证规范网络游戏虚拟财产交易行为的必要性。 第四部分研究了我国规范网络游戏虚拟财产交易的现行立法,并对我国的立法空白以及现行立法所存在问题进行了分析。着重分析网络游戏虚拟财产交易过程中的参加主体(游戏用户、游戏运营商以及第三方交易平台)的权利义务关系以及对他们的规范,并对网络游戏虚拟财产交易纠纷解决机制、虚拟财产的价值评估问题进行了研究,笔者对第三方交易平台的交易保障制度进行阐述时对如何落实网络游戏用户在交易时的实名注册制度进行研究,其成为本文的又一个创新点。在分析和参考国内外立法的基础上,对我国如何完善有关网络游戏虚拟财产交易的法律提出建议。 本文的主要创新在于肯定了网络游戏虚拟财产的物权属性时自己提出了支持该观点的建议,并在论述网络游戏虚拟财产的财产属性时提出了自己的见解以及在论述规范第三方交易平台交易行为的实名制认证制度上提出了自己的意见,从而保障交易中各方对虚拟财产的权利,并对如何构建相关制度提供了具有可操作性的建议。
[Abstract]:In the early 1990s, the Internet industry began to develop continuously, with the development of the Internet, the network game industry gradually appeared in people's life. In recent years, with the expansion of the popularity of the Internet, more and more people have come into contact with the online games, and the demand for online games is also increasing, with the development of online games, and many new things are emerging, such as the virtual property generated in the network game. in order to enjoy the spirit and pleasure of the more network game in a short time, the game user can use the money to make up the shortage of the time, in exchange for the virtual property of the online game which can help to upgrade the game, so as to achieve the purpose of pleasure and mind. Therefore, under the market economy, the virtual property of the network game is given a certain commercial value and becomes the object of the transaction. With the increase of the number of people involved in the network game, the volume of the virtual property of the online game is increasing, and the transaction dispute is increasing constantly, and more and more scholars have started to pay attention to the virtual property transaction of the online game and study it. At present, there is a dispute between the property and the attribution of the virtual property of the online game, so it is difficult to use the law to regulate and protect the virtual property transaction. The author tries to provide some suggestions and opinions on the legislation of the virtual property of the online game from the perspective of the combination of the theory and the practice. This paper is divided into four parts. The first part introduces the background of the research and the significance of the research. In addition, the author analyses the property, the right and the final rights of the virtual property of the online game in combination with the domestic and foreign literature. In addition, the main contents of this paper and the research party used are introduced. In the end, the basic structure of this paper is discussed. The second part briefly introduces the concept, character, property and property of the virtual property of the online game, and the classification of the virtual property. In this paper, the author analyzes the property and property rights of the virtual property of the online game, and puts forward its own point of view, which is the innovation point of this paper, so as to lay a certain foundation for the research of the virtual property transaction of the network game. On the basis of the second part, the third part firstly deals with the relevant legal elements of the online game virtual property transaction, namely the transaction subject and the transaction mode This paper studies the transaction dispute and the legal issues related to the transaction in the course of the virtual property dealing of the online game, and further demonstrates the practice of regulating the virtual property transaction line of the online game The fourth part studies the current legislation of the virtual property transaction of the network game in our country, and the legislation in our country and the existing legislation. The problem is analyzed. The relationship between the rights and obligations of the participants (the game users, the game operators and the third-party trading platform) in the virtual property course of the online game is analyzed, and the virtual property of the online game is handed over. This paper studies on how to implement the real name registration system of online game users in dealing with the transaction system of the third-party trading platform, and it is the article to study how to implement the real name registration system of the online game users in the transaction. On the basis of the analysis and reference of domestic and foreign legislation, how to perfect the online game virtual property transaction The main innovation of this paper is to affirm the property of the real right of the virtual property of the network game. This paper supports the suggestion of this point of view, and puts forward its own opinions when discussing the property attribute of the virtual property of the network game, and puts forward its own opinion on the real name system certification system which discusses the transaction behavior of the third party transaction platform, so as to guarantee each of the transactions The right of the party to the virtual property and how to build the related system
【学位授予单位】:山西财经大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:D923

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