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家庭生活信息化对3-6岁儿童早期经验影响研究

发布时间:2018-03-22 22:24

  本文选题:3-6岁儿童 切入点:家庭生活 出处:《宁波大学》2017年硕士论文 论文类型:学位论文


【摘要】:游戏是儿童的生命,是童年期的主要活动,也是他们早期经验获得的重要途径,游戏对儿童的成长具有重要影响。信息社会的快速发展促使了儿童家庭游戏的科技化、智能化,我们称之为“家庭游戏信息化”。从而3-6岁儿童通过较多的参与信息化的家庭游戏,获取早期知识、经验的积累。家庭生活信息化对于儿童早期经验获取来说更像是一把双刃剑,在丰富和便利人们生活的同时,也给青少年和儿童带来了一系列生活信息化产生的问题,如“网瘾”,“网络犯罪”,“眼睛近视”等。尤其是近年来,我国儿童眼睛近视率迅猛增长,网络问题少年作为一个社会群体出现,儿童的生活和游戏越来越多的融合了信息化因素,这些都说明在当前家庭生活信息化浪潮下,如何更好的教育、培养儿童,成为了一个全社会不得不直面的问题。因此,家庭生活信息化背景下的3~6岁学龄前儿童家庭游戏发展特征,家庭游戏信息化对儿童的身体和心理健康成长影响的辩证分析,以及儿童家庭游戏科学开展的引导策略亟待进一步深入研究和探索。论文首先对“家庭生活信息化”、“儿童家庭游戏信息化”、“早期经验”进行概念界定,提出了“家庭游戏信息化”的定义。其次,论文分析了信息时代下的3-6岁儿童家庭生活方式,游戏方式,家庭文化构建发生了的变化,家庭生活信息化背景下儿童家庭游戏特征及其影响,通过数理统计、理论探讨和案例分析研究家庭生活信息化对3-6岁儿童早期经验的影响。再次,作者同时调研了n市的鄞州江东区、江北区、海曙区及鄞州区的几个幼儿园家长作问卷调查,收回有效问卷239份。采集了学前儿童和家长受信息化产品影响程度的基础数据,运用灰色聚类评价模型,就不同种类家庭生活信息化产品对儿童家庭游戏的影响力作出定量和定性评价。对15位幼儿教育从业者,10名来自不同家庭的3-6岁儿童家长,30名幼儿,3位幼儿专家分别进行访谈。调研和访谈结果均表明当前儿童都非常喜欢信息化产品,尤其以电视机、ipad等为甚。使用信息化产品能帮助幼儿获得早期知识经验和社会经验的积累,但对其健康经验的积累却有负面影响。最后,根据当前家庭信息化现状,提出科学的儿童家庭教育,研究者总的建议是保持审慎有限度的原则,科学引导适度接触,控制儿童使用的强度和频度,充分发挥信息化在儿童教育中有利的一面,限制其不利影响。重视玩伴的力量,提高儿童的传统家庭游戏比重,制定“家规”营造良好的家庭生活环境,本文的研究将会有利于儿童家庭游戏的开展,儿童早期经验的获取,以及儿童身心健康成长。
[Abstract]:Play is the life of children, the main activity in childhood, and the important way for them to acquire their early experience. The rapid development of information society promotes the development of children's family games in science and technology and intelligence. We call it "family game informatization." thus, children aged 3 to 6 years old acquire early knowledge and experience through more participation in information based family games. Family life informatization is more like a double-edged sword for children's early experience acquisition. While enriching and facilitating people's lives, it also brings a series of problems of life informatization to teenagers and children, such as "Internet addiction", "cybercrime", "nearsightedness" and so on. Especially in recent years, the rate of nearsightedness of children's eyes in our country has increased rapidly. As a social group, the life and games of children are more and more integrated with information factors, which shows how to better educate and train children under the current information wave of family life. It has become a problem that the whole society has to face directly. Therefore, under the background of information of family life, the characteristics of family game development of 3- and 6-year-old preschool children, and the dialectical analysis of the influence of family game information on children's physical and mental health growth, And the guiding strategies of children's family game science need to be further studied and explored. Firstly, this paper defines the concepts of "family life informatization", "children's family game informatization" and "early experience". This paper puts forward the definition of "family game informatization". Secondly, the paper analyzes the changes in the family life style, play style and family culture construction of 3-6 years old children in the information age. In the background of family life informatization, the characteristics of children's family play and its influence are studied. Through mathematical statistics, theoretical analysis and case study, the influence of family life informatization on the early experience of children aged 3-6 years is studied. At the same time, the author investigated several kindergarten parents in Yinzhou Jiangdong District, Jiangbei District, Haishu District and Yinzhou District, collected 239 valid questionnaires. Using the grey cluster evaluation model, A quantitative and qualitative evaluation was made on the influence of different kinds of family life information products on children's family play. Ten parents of 3-6 years old children from different families and 30 child care specialists were selected from 15 early childhood education practitioners. Interviews were conducted separately. Both the research and the results of the interviews showed that children are very fond of information products at present. The use of information products can help young children gain early knowledge and social experience, but have a negative impact on their health experience accumulation. Finally, according to the current information situation in the family, To put forward a scientific family education for children, the overall suggestion of the researchers is to maintain the principle of prudence and limitation, to guide the proper contact with science, to control the intensity and frequency of children's use, and to give full play to the advantages of information technology in children's education. To limit its adverse effects, to pay attention to the power of playing partners, to increase the proportion of children's traditional family games, to make "family rules" to create a good family living environment, the study of this paper will be conducive to the development of children's family games. Acquisition of early childhood experience and physical and mental health of children.
【学位授予单位】:宁波大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:G78

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