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基于游戏化学习的微课程设计研究

发布时间:2018-02-09 22:19

  本文关键词: 微课程 游戏化学习 设计 出处:《上海师范大学》2014年硕士论文 论文类型:学位论文


【摘要】:微课程这一新型学习资源以其灵活性好、短小精悍的特性在数字化时代的发展背景下应运而生,而游戏化学习也以其“寓教于乐”的优势越来越受到教育者的重视。笔者对现有的微课程中存在的问题进行分析,并提出解决方案。将游戏化学习的理念融入微课程设计、开发中,以此来改善微课程的学习环境,为激发学生的学习动机和提高学习者的学习兴趣创造了条件,从而能够达到优化教学效果,促进学习者学习的目的。 本论文分为五个章节: 第一章对微型学习方式的出现进行阐述,交待研究背景,提出现有微课程中存在的问题,以及笔者对这些问题提出的解决方案,从而引出将游戏化学习理念融入到微课程设计之中这一研究问题。 第二章笔者通过文献研究和其他学者在微课程和游戏化学习的研究,总结微课程的定义和游戏化学习的内涵,以及它们的特点和在教育中的作用及应用;并对相关理论进行概括。 第三章笔者根据对现有微课程进行分析,和自身掌握的教学设计知识,对游戏化学习微课程的设计过程进行分析,总结归纳化基于游戏化学习微课程的设计模式。 第四章首先对游戏化学习微课程案例进行设计,并将游戏化学习微课程案例在课堂教学中进行应用,采用了与普通微课程的对比研究方法。对应用的过程及其应用效果进行总结分析。 第五章笔者对论文进行了总结和展望。微课程作为一种新的教学资源,在设计开发过程中也存在着许多问题。而游戏化学习与微课程相结合,旨在解决微课程中存在的问题,让微课程更好的发挥优势。
[Abstract]:Microcurriculum, a new type of learning resource, is born in the background of the development of digital age because of its good flexibility and short and sharp characteristics. However, gameplay learning is paid more and more attention to by educators because of its advantage of "teaching and learning in fun". The author analyzes the problems existing in the existing microcurriculum, and puts forward solutions to integrate the concept of gameplay learning into the design of microcurriculum. In this way, we can improve the learning environment of microcourses, create conditions for stimulating students' learning motivation and improving learners' interest in learning, so as to optimize the teaching effect and promote learners' learning. This paper is divided into five chapters:. In the first chapter, the emergence of micro-learning, the background of the research, the existing problems in micro-curriculum and the solutions to these problems are put forward. Therefore, the research problem of integrating the concept of gameplay learning into the design of micro-curriculum is raised. In the second chapter, the author summarizes the definition of micro-curriculum and the connotation of gameplay learning through literature research and other scholars' research on micro-curriculum and gameplay learning, as well as their characteristics, role and application in education. And related theories are summarized. In the third chapter, based on the analysis of the existing microcurriculum and the teaching design knowledge, the author analyzes the design process of the gaming learning micro-curriculum, and summarizes the design model of the game-based learning micro-curriculum. Chapter 4th first designs the case of game learning microcourse, and applies the case of game learning microcourse in classroom teaching. The application process and the application effect are summarized and analyzed by using the comparative research method with the ordinary microcourse. As a new teaching resource, there are many problems in the design and development of microcurriculum, and the combination of game learning and microcurriculum aims to solve the problems in microcurriculum. Let the microcourse better play its advantages.
【学位授予单位】:上海师范大学
【学位级别】:硕士
【学位授予年份】:2014
【分类号】:G434;G623.58

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