小学一年级语文教育游戏设计研究
发布时间:2018-12-19 20:29
【摘要】:随着信息技术在教育中的深入应用,教育游戏成为研究的热点。教育游戏正成为课程与教学的变革动力。研究基础教育领域相适应的教育游戏有较强的现实意义。笔者设计开发了针对小学生的游戏型学习软件。内容包括《jqx》拼音学习模块,《JQX》游戏故事字母宝宝;《静夜思》儿歌欣赏和针对《静夜思》生字练习的《连连看》游戏和《救小鸡》游戏;《比尾巴》儿歌欣赏和针对《比尾巴》课文中生字练习游戏《连连看》和《救小鸡》,希望学生真的可以在游戏中学习。 为了让学生边玩边学,把游戏融入到教育中,笔者采用了问卷调查法、内容分析法、行动研究法等研究方法,设计并开发了相应的游戏型课件。设计开发时遵循了以下设计流程:教学设计,游戏故事设计,外部效果设计,交互设计。最终形成了《jqx》学习、《jqx》游戏故事字母宝宝、《静夜思》儿歌欣赏、《比尾巴》儿歌欣赏、《静夜思》生字连连看、《比尾巴》生字连连看、《静夜思》救小鸡游戏和《比尾巴》救小鸡游戏八大软件模块,最后搭建和开发了相应的学习平台。 选取学校应用后,大大激发了学生学习的兴趣,获得了预期的效果。笔者最后对论文进行了总结和分析,,提出了展望和不足。此外,在移动智能终端逐渐上升的趋势下,笔者成功地把游戏移植到移动设备上,大大提高了教育的价值。
[Abstract]:With the application of information technology in education, educational games have become a hot topic. Educational games are becoming the motive force of the reform of curriculum and teaching. It is of great practical significance to study the educational games in the field of basic education. The author designed and developed a game learning software for primary school students. The content includes < jqx > phonetic learning module, < JQX > game story alphabetical baby, "quiet night thought" children's song appreciation and "lianliankan" game and "saving chicken" game in view of "quiet night thought" new word practice. Appreciation of Children's songs and Lianliankan and Save Chicken in the text of Biwei, I hope the students can really learn in the game. In order to make the students play and learn and integrate the game into the education, the author designed and developed the corresponding game courseware by the methods of questionnaire, content analysis, action research and so on. Design and development followed the following design process: instructional design, game story design, external effects design, interactive design. Finally, the formation of < jqx > learning, < jqx > story alphabetical baby, "quiet night thinking" appreciation of children's songs, < than tail > children's songs appreciation, "quiet night thinking" new characters lianliankan, < than tail] new characters Lianliankan, There are eight software modules of saving chicken game and save chicken game. Finally, the corresponding learning platform is built and developed. After selecting the school application, the students' interest in learning is greatly stimulated and the expected effect is obtained. Finally, the author summarized and analyzed the paper, and put forward the prospects and shortcomings. In addition, with the increasing trend of mobile intelligent terminals, the author successfully transplanted the game to mobile devices, which greatly improved the value of education.
【学位授予单位】:曲阜师范大学
【学位级别】:硕士
【学位授予年份】:2014
【分类号】:G623.2;G434
本文编号:2387409
[Abstract]:With the application of information technology in education, educational games have become a hot topic. Educational games are becoming the motive force of the reform of curriculum and teaching. It is of great practical significance to study the educational games in the field of basic education. The author designed and developed a game learning software for primary school students. The content includes < jqx > phonetic learning module, < JQX > game story alphabetical baby, "quiet night thought" children's song appreciation and "lianliankan" game and "saving chicken" game in view of "quiet night thought" new word practice. Appreciation of Children's songs and Lianliankan and Save Chicken in the text of Biwei, I hope the students can really learn in the game. In order to make the students play and learn and integrate the game into the education, the author designed and developed the corresponding game courseware by the methods of questionnaire, content analysis, action research and so on. Design and development followed the following design process: instructional design, game story design, external effects design, interactive design. Finally, the formation of < jqx > learning, < jqx > story alphabetical baby, "quiet night thinking" appreciation of children's songs, < than tail > children's songs appreciation, "quiet night thinking" new characters lianliankan, < than tail] new characters Lianliankan, There are eight software modules of saving chicken game and save chicken game. Finally, the corresponding learning platform is built and developed. After selecting the school application, the students' interest in learning is greatly stimulated and the expected effect is obtained. Finally, the author summarized and analyzed the paper, and put forward the prospects and shortcomings. In addition, with the increasing trend of mobile intelligent terminals, the author successfully transplanted the game to mobile devices, which greatly improved the value of education.
【学位授予单位】:曲阜师范大学
【学位级别】:硕士
【学位授予年份】:2014
【分类号】:G623.2;G434
【参考文献】
相关期刊论文 前8条
1 王庆;钮沭联;陈洪;朱德海;;国内教育游戏研究发展综述[J];电化教育研究;2012年01期
2 吕丹;;教育游戏开发原则与技术[J];电脑知识与技术;2009年02期
3 焦树国;王闯;;教育游戏理论与开发[J];电脑知识与技术;2010年12期
4 唐斌,尹艳秋;科学教育与人文精神——兼论科学的人文教育价值[J];教育研究;1997年11期
5 胡林荣;;艺与工结合跨学科人才培养生态环境的研究[J];中国轻工教育;2011年02期
6 魏婷;;游戏对象模型GOM及其对教育游戏设计的启示[J];南京晓庄学院学报;2010年03期
7 王智;;价值与价值实现[J];西南民族大学学报(人文社科版);2005年12期
8 李新兰;韩瑛;;从心理学角度谈小学数学教育游戏的设计[J];中国教育技术装备;2009年33期
本文编号:2387409
本文链接:https://www.wllwen.com/jiaoyulunwen/jiaoyujiaoxuefangfalunwen/2387409.html