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久棋博弈原型系统及多媒体课件设计与实现

发布时间:2018-05-14 13:06

  本文选题:计算机博弈 + 久棋 ; 参考:《中央民族大学》2017年硕士论文


【摘要】:久棋主要流传于我国甘肃省甘南藏族自治州和四川省阿坝藏族羌族自治州,其规则是分布局阶段和对局阶段,以摆出特定阵型判定输赢,博弈的规模和难度近乎围棋。围棋博弈取得了战胜人类高手的优异成绩,但相比于围棋,久棋的棋谱稀少,基于深度学习的围棋机器学习算法不适用于久棋。久棋计算机博弈的相关学术研究极少,棋谱等数据样本量级较小,其研究尚处于起步阶段。作为藏民族的特色民族文化,校园教育是其保护及传承久棋的重要手段,但是调查表明,久棋信息化教育近乎空白。针对上述情况,本文研究贝叶斯网络方法的计算机博弈算法,使用该方法设计与开发了久棋博弈原型系统,并利用现代信息化技术手段设计了生动活泼的久棋多媒体教学课件。论文为久棋这—传统民族文化提供数字化、信息化技术保障,对保护、传承和发展优秀的少数民族传统文化具有十分重要的研究意义。本文的工作如下:1.先对现有资料进行归纳整理,提取久棋常用棋型,借鉴围棋棋谱数字化处理方式,将久棋的语音、图像、视频等信息转换为标准的SGF棋谱格式。然后构建贝叶斯网络拓扑关系,统计棋阵数据,确定久棋贝叶斯网络结构。最后,采用贝叶斯网络参数学习的方法,通过MATLAB编程获得了久棋棋阵间的数据关系。2.使用C/C++语言完成了久棋博弈原型系统的设计和开发。然后,采用人机对弈和机器对弈方式对所开发软件进行了数据测试。测试结果表明,所开发博弈软件在布局阶段和对局阶段行棋稳定,能正确的进行布局、走子及吃子操作。3.运用Flash动画设计软件和Audition语音处理等多媒体技术软件,设计和开发适合藏区学生和久棋爱好者特点的久棋入门多媒体教学课件。完成了学习需要分析、教学对象分析和教学内容分析,然后设定教学目标,选择教学策略,运用多媒体处理技术整理信息、设计久棋多媒体课程脚本,最后合成了8个课时的久棋多媒体课件素材。
[Abstract]:Jiuqi is mainly spread in Gansu Tibetan Autonomous Prefecture of Gansu Province and Aba Tibetan Qiang Autonomous Prefecture of Sichuan Province. Its rule is to divide the distribution stage into two stages to determine the winning or losing by putting out a certain formation. The scale and difficulty of the game are close to go. The game of go has achieved the excellent result of defeating the human ace, but compared with go, the spectrum of go is scarce, and the machine learning algorithm based on deep learning is not suitable for the game. There are very few academic researches on the computer game of Jiuqi, and the scale of the data such as chess spectrum is small, and the research is still in its infancy. As the characteristic national culture of Tibetan nationality, campus education is an important means to protect and inherit Jiuqi, but the investigation shows that the information education of Jiuqi is almost blank. In view of the above situation, this paper studies the computer game algorithm of Bayesian network method, designs and develops a prototype system of jiqi game by using this method, and designs a lively multimedia teaching courseware of jiqi by means of modern information technology. This paper provides digitization and information technology guarantee for the traditional national culture of Jiuqi, which is of great significance in protecting, inheriting and developing the excellent traditional culture of ethnic minorities. The work of this paper is as follows: 1. Firstly, the existing data are summarized and sorted, and the common types of jiqi are extracted. By using the digital processing method of go spectrum, the information of Jiuqi, such as voice, image and video, is converted into the standard SGF format. Then the topological relation of Bayesian network is constructed, and the data of chess array are counted, and the network structure of Jiuqi Bayes is determined. Finally, by using Bayesian network parameter learning method and MATLAB programming, we obtain the data relation. 2. 2. C / C language is used to design and develop the game prototype system. Then, the software is tested by computer game and machine game. The test results show that the game software is stable in the layout stage and the game stage, and can carry out the layout correctly, walk the child and eat the child operation. 3. By using the Flash animation design software and the multimedia technology software such as Audition speech processing, this paper designs and develops a multimedia teaching courseware for the students and fans of Jiuqi in Tibetan area. It has completed the analysis of learning needs, the analysis of teaching objects and the analysis of teaching contents, and then set the teaching objectives, select teaching strategies, use multimedia processing technology to sort out the information, and design the script of Jiuqi multimedia course. Finally, the paper synthesizes 8 multimedia courseware materials of Jiuqi.
【学位授予单位】:中央民族大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:G436

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