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基于Scratch课程的小学生创造性思维培养研究

发布时间:2018-04-29 09:08

  本文选题:Scratch + 创造性思维 ; 参考:《天津师范大学》2017年硕士论文


【摘要】:2007年,国外兴起了一款由美国麻省理工大学(MIT)研制开发的趣味编程软件-Scratch。近几年来,Scratch慢慢也走进了国内的中小学信息技术课堂。受到了同学和老师们的喜爱和欢迎。Scratch逐渐成为了一种新的学习信息技术的方式,它"想象·创作·分享"的理念符合国家发展创新教育,建设创新型国家的要求,所以国内现已有很多学校的信息技术课堂或者学校的第二课堂都利用Scratch课程来培养学生的创造性思维和逻辑计算性思维等,提高学生的信息素养。本研究通过让学生以Scratch项目为主题进行自主探究式学习,来培养学生的创造性思维以及问题解决的能力。本论文主要包括以下六个章节的内容:第一章介绍了本研究的背景,并提出现如今所面临的问题,分析国内外研究现状,简述了本研究的目的和意义并明确了研究方法。第二章主要对论文中所涉及到的重要理论和概念做了界定。简单介绍了Scratch软件,以及创造力、创造性思维和创造性问题解决的概念。第三章分析Scratch课程在小学信息技术课程当中应用的优势,以及教学所使用的教学策略。第四章为Scratch教学实验的准备与实施。通过对学生的学习风格特点的分析设计适合的教学项目,以学生自主探究为主进行教学活动。第五章对实验前后创造性思维、问题解决能力和学习能力的检测成绩进行分析,并得出实验结论。第六章总结本研究的研究成果,并反思本研究的不足之处以及改进策略,对后续研究发展提出展望。通过研究表明,基于Scratch课程的探究式教学,激发了学生学习信息技术的兴趣,提高了发现问题、解决问题的能力,发散思维与想象力、创造力,并且通过Scratch作品的制作,提升了学生的自我效能感,增强了学习的积极性与主动性,并且学会与同学互帮互助,分享成功的喜悦,交流学习经验,获得了良好的学习效果。
[Abstract]:In 2007, an interesting programming software--Scratchdeveloped by MIT (MIT) was developed abroad. In recent years, Scratch has gradually entered the information technology classroom in primary and secondary schools in China. Liked and welcomed by students and teachers, Scratch has gradually become a new way of learning information technology, and its idea of "imaginative creation sharing" conforms to the requirements of the country to develop innovative education and build an innovative country. Therefore, there are many schools in our country, such as the information technology classroom or the second classroom of the school, using the Scratch curriculum to cultivate the students' creative thinking and logical computational thinking, so as to improve the students' information literacy. This study aims to cultivate students' creative thinking and problem-solving ability by using the Scratch project as the theme of self-inquiry learning. This thesis mainly includes the following six chapters: the first chapter introduces the background of this study, and puts forward the problems that we are now facing, analyzes the current research situation at home and abroad, briefly describes the purpose and significance of this study and clarifies the research methods. The second chapter defines the important theories and concepts involved in the thesis. This paper briefly introduces Scratch software and the concepts of creativity, creative thinking and creative problem solving. The third chapter analyzes the advantages of Scratch curriculum in primary school information technology curriculum, as well as the teaching strategies used in teaching. The fourth chapter is the preparation and implementation of Scratch teaching experiment. By analyzing the characteristics of students' learning style and designing suitable teaching items, students' independent inquiry is the main teaching activity. The fifth chapter analyzes the test results of creative thinking, problem solving ability and learning ability before and after the experiment, and draws the conclusion of the experiment. The sixth chapter summarizes the research results of this study, and reflects on the shortcomings and improvement strategies of this study, and puts forward the prospects for the development of future research. The research shows that the inquiry teaching based on Scratch has aroused the students' interest in learning information technology, improved the ability of finding problems, solving problems, divergent thinking and imagination, creativity, and through the production of Scratch works. It improves the students' sense of self-efficacy, enhances the enthusiasm and initiative of learning, and learns to help each other with classmates, share the joy of success, exchange learning experience, and obtain good learning results.
【学位授予单位】:天津师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:G623.58

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