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视频游戏节奏对二语词汇识别的影响

发布时间:2018-08-12 15:15
【摘要】:视频游戏是指具有一定剧情的以视听设备为媒介可进行操作并与之互动的游戏。视频游戏从20世纪70年代产生开始到当今社会,因为它为人们带来放松和刺激,因此越来越受到人们的喜爱。尤其是在最近十多年,随着科技的进步、便携设备的普及,视频游戏越来越渗透到人们生活之中,人们对视频游戏的需求与依赖也不断加深。随着人们对于视频游戏关注的不断加深,相关研究数量的不断增长,已有大量研究表明视频游戏对个体的诸多方面产生了巨大影响,如已有研究表明视频游戏可以影响人们的情绪、增加暴力倾向、改变人们的认知、占用个体认知资源、对个体的注意力分配能力等等均产生影响。近年来二语一直是课程教学和实际应用中的一个重要内容,在信息交流日益频繁的今天,二语尤其是英语愈发受到人们重视。而词汇在语言中起到基础的作用,因此词汇识别对于二语的学习有着至关重要的影响。现有二语相关研究也表明,要成功识别二语词汇就需要对一语对译词的干扰进行抑制,即二语词汇的识别需要占用大量认知资源进行抑制,这就与视频游戏占用认知资源产生认知需求的冲突,可能会在个体的二语词汇识别中起到消极的阻碍作用。但同时适度的视频游戏可以提升个体的空间知觉、视觉注意力、注意力广度、注意力分配等等基本认知功能的作用,对部分高阶认知能力也会造成影响,如可提升问题解决、行为抑制等认知功能,因此也可能对非熟练二语者的二语词汇识别产生积极促进作用。此外已有研究表明,二语词汇的词汇特征可能会影响词汇识别,此外二语词汇对应的中文词汇特征也会对二语的词汇识别产生影响,为了控制这一变量,本研究将词汇特征和对应中文词汇特征也作为控制因素。因此采用前人研究中采用的材料词字形相似字音不同、材料词字音相似字形不同、对译词字形相似字音不同和对译词字音相似字形不同四种材料属性,在同种属性下比较游戏节奏对二语词汇识别产生的影响,四种属性通过筛选实验材料进行控制。研究结果表明:1、与慢节奏的视频游戏相比,快节奏视频游戏被试在词汇识别上用时更短,正确率更高;2、词对语义是否相关对于被试识别二语词汇没有显著影响;3、对译词字形相似语音不同和对译词语音相似字形不同的实验条件下,反应时显著快于其他两种实验条件,正确率没有差异。
[Abstract]:Video games are games that can be operated and interacted with audio-visual devices with a certain plot. Video games began in the 1970s to today's society, because it brings people relaxation and stimulation, so they are more and more popular. Especially in the last decade, with the development of technology and the popularity of portable devices, video games are increasingly infiltrating into people's lives, and people's demand and dependence on video games are also deepening. With the increasing attention paid to video games and the increasing number of related studies, a large number of studies have shown that video games have a great impact on many aspects of the individual. For example, some studies have shown that video games can affect people's emotions, increase violent tendencies, change people's cognition, occupy individual cognitive resources, and have an impact on individual's ability to distribute attention. In recent years, L2 has been an important part of curriculum teaching and practical application. Nowadays, with the increasing information exchange, L2, especially English, has attracted more and more attention. Since vocabulary plays a fundamental role in language learning, vocabulary recognition plays an important role in second language learning. Existing L2 related studies also show that to successfully recognize L2 words, we need to suppress the interference of L2 words, that is, L2 vocabulary recognition requires a large amount of cognitive resources to suppress L2 vocabulary recognition. This conflict with the cognitive needs of video games may play a negative role in L2 vocabulary recognition. But at the same time, moderate video games can improve the basic cognitive function, such as spatial perception, visual attention, attention span, attention distribution and so on, and also affect some higher-order cognitive abilities, such as problem solving. Cognitive functions such as behavioral inhibition may also play an active role in the second language vocabulary recognition of unskilled second language learners. In addition, previous studies have shown that the lexical features of L2 vocabulary may affect vocabulary recognition, and that the corresponding Chinese lexical features of L2 vocabulary may also have an effect on L2 vocabulary recognition, in order to control this variable, In this study, lexical features and corresponding Chinese lexical features are also taken as controlling factors. Therefore, the materials used in the previous studies are different in the form of similar words, different in the phonetic and phonetic similarities of words, different in the sounds of similar words and sounds, and different in the forms of words and sounds of translated words. The effects of game rhythm on second language vocabulary recognition were compared under the same attributes. The four attributes were controlled by screening experimental materials. The results of the study showed that: 1, participants in fast-paced video games used less time in vocabulary recognition than in slow-paced video games. The accuracy rate was higher than 2%, and the correlation of words to semantics had no significant effect on the second language vocabulary recognition. Under the experimental conditions of different phonetic similarity of words and words, the reaction time was significantly faster than that of the other two experimental conditions. There is no difference in accuracy.
【学位授予单位】:四川师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:B842

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