关于游戏在日语教学中的功能作用的研究
发布时间:2018-08-20 20:12
【摘要】:随着中国日语教育的发展和日语学习者学习动机的多样化,对目前使用的日语教学法也必须重新进行思考与探讨。重视学生心理变化,以学生为中心、注重提高学习积极性的教学方法应该在日语教学中得到更多的体现。 本文把在英语教学中已经得到广泛应用的游戏教学法活用于日语教学中,发现游戏可以提高学生之间互相交流的能力,也能起到调节教室气氛、转换学习心情的作用。但是,在教室中进行游戏一直以来就有两种看法,一是如上文所述的游戏可以活跃课堂气氛,二是因为游戏本身具有玩耍的性质,如果学生一味沉迷于游戏而偏离教学的中心,则会对学习产生负面影响。但是,如果活用游戏的这种“玩耍”效应,把游戏的“快乐”溶入课堂教学活动中,就能够提高学习效率,并消除外语学习中的紧张感,激发学生的学习热情。 本文就游戏教学法在日语教学中的功能作用、游戏在日语课堂上的利用方法等问题进行了研究。并从教育心理学和生理学方面考察游戏教学法在日语教学中的可行性,在教学实践中对游戏的利用方法和学生对游戏的使用意识进行了考察和研究,论述了在日语教育中游戏与学习效果的关系。对如何利用游戏激发学生学习动机,以及对利用游戏是否能够收到预期的教育效果进行了实证研究。得出的结论为:利用游戏可以提高学习者的学习热情,通过唤起学生的学习兴趣,有利于减轻心理上的学习压力,并提高学习效率。同时,通过游戏所提供的接近于现实的虚拟场景,不仅提高学习者的日语能力,更有利于学生的社会性以及学生间协作性的提高。使学生在轻松快乐的教室氛围中完成学习目标。 本文由以下四部分组成: 第一章 研究背景和研究目的 第二章 关于游戏和动机激发的考察 第三章 游戏在日语教学中的功能作用 第四章 日语教学中游戏的利用方法
[Abstract]:With the development of Japanese language education in China and the diversification of Japanese learners' learning motivation, it is necessary to rethink and explore the Japanese teaching method used at present. Paying attention to the change of students' psychology, taking students as the center, and paying attention to the improvement of learning enthusiasm should be reflected more in Japanese teaching. In this paper, the game teaching method, which has been widely used in English teaching, is used in Japanese teaching. It is found that the game can improve the students' ability to communicate with each other, regulate the atmosphere of the classroom and change the learning mood. But there have been two ideas for playing in the classroom. One is that games, as described above, can activate the atmosphere in the classroom, and the other is because the game itself has the nature of play, and if students become addicted to the game and deviate from the center of the teaching, Will have a negative impact on learning. However, if the "play" effect of the game can be integrated into the classroom teaching activities, the learning efficiency can be improved, the tension in foreign language learning can be eliminated, and the students' enthusiasm for learning can be aroused. This paper studies the function of game teaching method in Japanese language teaching and how to use game in Japanese class. From the aspects of educational psychology and physiology, this paper investigates the feasibility of game teaching method in Japanese teaching, and makes an investigation and research on the methods of using game and students' consciousness of using game in teaching practice. This paper discusses the relationship between game and learning effect in Japanese language education. This paper makes an empirical study on how to use games to stimulate students' learning motivation and whether they can receive the expected educational effects. The conclusion is that the use of games can improve learners' enthusiasm for learning. By arousing students' interest in learning, it is helpful to lighten the psychological pressure of learning and improve the efficiency of learning. At the same time, the virtual scene provided by the game can not only improve the learners' Japanese ability, but also improve the students' sociality and the cooperation between them. Enable students to complete their learning goals in a relaxed and happy classroom atmosphere. This paper is composed of the following four parts: the first chapter, the background and purpose of the research, the second chapter. A Survey of Game and motivation: chapter III the function of Game in Japanese Teaching Chapter IV: the use of Game in Japanese Teaching
【学位授予单位】:湖南大学
【学位级别】:硕士
【学位授予年份】:2005
【分类号】:H36
本文编号:2194856
[Abstract]:With the development of Japanese language education in China and the diversification of Japanese learners' learning motivation, it is necessary to rethink and explore the Japanese teaching method used at present. Paying attention to the change of students' psychology, taking students as the center, and paying attention to the improvement of learning enthusiasm should be reflected more in Japanese teaching. In this paper, the game teaching method, which has been widely used in English teaching, is used in Japanese teaching. It is found that the game can improve the students' ability to communicate with each other, regulate the atmosphere of the classroom and change the learning mood. But there have been two ideas for playing in the classroom. One is that games, as described above, can activate the atmosphere in the classroom, and the other is because the game itself has the nature of play, and if students become addicted to the game and deviate from the center of the teaching, Will have a negative impact on learning. However, if the "play" effect of the game can be integrated into the classroom teaching activities, the learning efficiency can be improved, the tension in foreign language learning can be eliminated, and the students' enthusiasm for learning can be aroused. This paper studies the function of game teaching method in Japanese language teaching and how to use game in Japanese class. From the aspects of educational psychology and physiology, this paper investigates the feasibility of game teaching method in Japanese teaching, and makes an investigation and research on the methods of using game and students' consciousness of using game in teaching practice. This paper discusses the relationship between game and learning effect in Japanese language education. This paper makes an empirical study on how to use games to stimulate students' learning motivation and whether they can receive the expected educational effects. The conclusion is that the use of games can improve learners' enthusiasm for learning. By arousing students' interest in learning, it is helpful to lighten the psychological pressure of learning and improve the efficiency of learning. At the same time, the virtual scene provided by the game can not only improve the learners' Japanese ability, but also improve the students' sociality and the cooperation between them. Enable students to complete their learning goals in a relaxed and happy classroom atmosphere. This paper is composed of the following four parts: the first chapter, the background and purpose of the research, the second chapter. A Survey of Game and motivation: chapter III the function of Game in Japanese Teaching Chapter IV: the use of Game in Japanese Teaching
【学位授予单位】:湖南大学
【学位级别】:硕士
【学位授予年份】:2005
【分类号】:H36
【引证文献】
相关期刊论文 前1条
1 钟勇;陈俊森;;论日语学习者在自主学习中的主体性意识[J];日语学习与研究;2010年04期
相关硕士学位论文 前1条
1 张红蕴;从隐性课程的视角看师生关系及对留学生汉语学习的影响[D];北京语言大学;2007年
,本文编号:2194856
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