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论虚拟现实对动画艺术创作的影响

发布时间:2018-03-24 20:28

  本文选题:虚拟现实 切入点:动漫艺术 出处:《河北师范大学》2013年硕士论文


【摘要】:纵观动画的发展历程,动画的艺术发展和动画技术紧密联系,密不可分。特别是在当今信息化的时代,动画进入了无纸化、数字化、三维化,深深的打上了科技的烙印。现在的动画都存在一个共同的问题,就是信息传输的单项性。观众只能一味的接受动画所灌输给我们的信息,动画缺少了与受众群的互动。虚拟现实动画就是将现在的动画和先进的虚拟现实技术相结合,让动画的依托于虚拟现实技术。我们可以想象未来动画会受到虚拟现实特征的影响,它将是一种带有浸没感(Immersion)、交互性(Interactivity)、构想性(Imagination)的动画。受众就可以根据自己的心情和个人兴趣去选择故事的发展,并且可以进入到“真实”的童话世界,从故事的发展和心理感受上都可以实现“一千个读者有一千个哈姆雷特”。 随着科技的发展和技术的进步,虚拟现实技术逐渐的成为了当今时时代一个重要的技术形式。在这一个新的时代,虚拟动画充分的将计算机多媒体技术与图像、声音、动画、视频等多种元素进行整合,使动画的创作形式更加丰富,使动画的表达更直观和更高效。随着人们对虚拟现实动画逐渐了解和关注,它的应用与发展也愈加广泛和迅速。 本文从虚拟现实对于动画创作活动的整个过程进行细致深入的剖析,分析了虚拟现实对动画艺术创作主体的影响、对动画艺术创作方法的影响、对动画艺术作品及受众群体的影响,希望通过这样的分析能够找到虚拟现实与动画融合的一个完美交点,,激发动画创作者对于动画本身的一种新模式的思考,也努力从虚拟现实动画的现状分析、虚拟现实动画的特点、传播应用媒介、应用目的、制作流程、审美等方面,探讨虚拟现实动画与传统动画的区别。 虽然这种虚拟现实技术还没有完全成功的用在动画创作中,但是可以通过现存的虚拟现实内容窥见未来动画的发展方向。
[Abstract]:Throughout the development of animation, animation art development and animation technology are closely linked, inseparable. Especially in the information age, animation has entered into paperless, digital, three-dimensional, Deeply imprinted by technology. Now animation has a common problem, that is, the monomial nature of information transmission. Viewers can only blindly accept the information that animation indoctrinate us. Animation lacks interaction with audiences. Virtual reality animation is a combination of current animation and advanced virtual reality technology. Let the animation rely on the virtual reality technology. We can imagine the future animation will be affected by the virtual reality characteristics, It will be an animation with immersion, interactivity, and imagination. The audience can choose the development of the story according to their own feelings and personal interests, and can enter the "real" fairytale world. From the development of the story and psychological feelings can be realized, "1000 readers have a thousand Hamlet." With the development of science and technology, virtual reality technology has gradually become an important technological form of the current era. In this new era, virtual animation fully combines computer multimedia technology with image, sound, animation, Video and other elements are integrated to enrich the form of animation creation and make the expression of animation more intuitive and more efficient. With the people gradually understand and pay attention to virtual reality animation its application and development become more and more extensive and rapid. This paper analyzes the influence of virtual reality on the main body of animation art creation and the method of animation art creation from the perspective of virtual reality in the whole process of animation creation. Through this analysis, we hope to find a perfect intersection of virtual reality and animation, and stimulate animation creators to think about a new model of animation itself. It also tries to analyze the current situation of virtual reality animation, the characteristics of virtual reality animation, communication media, application purpose, production process, aesthetic and other aspects, discusses the difference between virtual reality animation and traditional animation. Although this virtual reality technology has not been used in animation creation successfully, we can see the future direction of animation through the existing virtual reality content.
【学位授予单位】:河北师范大学
【学位级别】:硕士
【学位授予年份】:2013
【分类号】:J954

【参考文献】

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1 陈晓群;;虚拟现实技术与三维动画技术探析[J];艺术评论;2007年02期

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相关硕士学位论文 前1条

1 凤蝶;虚拟现实的哲学探讨[D];安徽师范大学;2006年



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