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互动媒体艺术设计系统的研究与实现

发布时间:2018-04-22 06:22

  本文选题:互动媒体艺术 + 可视化编程 ; 参考:《杭州电子科技大学》2011年硕士论文


【摘要】:互动媒体艺术是新文化产业的重要组成部分,是艺术与技术结合的典型,它结合了视觉、听觉、空间设计、光、电效果等各种形式给人以新鲜充满活力的感觉。互动媒体艺术广泛应用在会展博览产业、互动广告、舞台美术与表演业、互动游戏等领域。我国互动媒体艺术刚刚进入快速发展阶段,还没有现成的通用互动媒体设计系统,这是我国互动媒体发展和应用的瓶颈。 本文首先对互动媒体系统开发涉及的硬件设备和软件开发技术进行研究,然后详细讲述了互动媒体艺术设计系统各个子系统以及它们的设计方法和实现过程。在本系统中,主要是设计和实现了一套基于结点的可视化编程模型,开发了界面友好的交互式创作环境,可视化交互子系统以及功能强大的插件系统。论文的主要工作如下: 1)为了增强系统的直观性和交互性,本文研究和实现了一套基于结点的可视化编程模型,内容包括:基本数据结构定义,结点的执行机制,场景的执行机制以及编程模型的效率分析。该模型定义了用户进行可视化编程的执行逻辑。 2)以基于结点的可视编程模型为指导,以Qt为基础库,本文开发了互动多媒体艺术设计系统,内容包括:交互式创作环境,可视化交互子系统以及系统的插件式架构。交互式创建环境实现了系统和用户进行交互的各种接口,包括文件接口,视图操纵接口,场景编辑接口。可视化交互子系统的内容包括:控件的图形化绘制,控件的管理机制以及系统的执行模型。控件是结点的图形化表示,也是用户创作时直接操纵的对象。系统采用插件式架构,所有功能模块都通过插件的形式集成到系统主框架中。 3)基于互动多媒体艺术设计系统主框架,本文开发了功能强大的插件系统。系统中插件按照功能分为五类:声音、图像、视频、图形以及数学处理插件。 本系统具有良好的交互性和高度的开放性,艺术人员使用系统现有的功能模块可以直接进行可视化编程,创作互动艺术应用,专业人员可以编写个性化的功能插件从而扩展系统的功能。
[Abstract]:Interactive media art is an important part of the new cultural industry and a typical combination of art and technology. It combines the visual, auditory, spatial design, light, electrical effects and other forms to give people a fresh and energetic feeling. Interactive media art is widely used in exhibition industry, interactive advertising, stage art and performance industry, interactive games and other fields. The art of interactive media in China has just entered the stage of rapid development and there is no ready-made interactive media design system which is the bottleneck of the development and application of interactive media in China. In this paper, the hardware and software development techniques involved in the development of interactive media system are studied, and then each subsystem of the interactive media art design system and its design method and implementation process are described in detail. In this system, a set of visual programming model based on nodes is designed and implemented, and a friendly interactive authoring environment, visual interactive subsystem and a powerful plug-in system are developed. The main work of the thesis is as follows: 1) in order to enhance the intuitiveness and interactivity of the system, a set of visual programming model based on nodes is studied and implemented in this paper. The contents include: the definition of basic data structure, the execution mechanism of nodes, The execution mechanism of the scenario and the efficiency analysis of the programming model. This model defines the execution logic of user visual programming. 2) under the guidance of node-based visual programming model and QT library, this paper develops an interactive multimedia art design system, which includes interactive creation environment, visual interactive subsystem and plug-in architecture of the system. The interactive creation environment implements various interfaces between the system and the user, including file interface, view manipulation interface, scene editing interface. The visual interactive subsystem includes the graphical drawing of the control, the management mechanism of the control and the execution model of the system. Controls are graphical representations of nodes and objects directly manipulated by users. The system adopts plug-in architecture, and all function modules are integrated into the main framework of the system through the form of plug-in. 3) based on the main frame of interactive multimedia art design system, a powerful plug-in system is developed in this paper. The system is divided into five categories according to its functions: audio, image, video, graphics and mathematical processing plug-in. The system has good interactivity and high openness, the art personnel can use the existing functional modules of the system to directly program visual, create interactive art applications, Professionals can write personalized feature plug-ins to extend the functionality of the system.
【学位授予单位】:杭州电子科技大学
【学位级别】:硕士
【学位授予年份】:2011
【分类号】:TP311.52

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