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关于计算机音乐制作的空间构成要素的研究

发布时间:2018-08-14 11:37
【摘要】:进入21世纪以来,随着计算机技术的快速发展,它对数据处理能力日益增强,使计算机在音乐创作、编辑、录制、后期处理等方面的核心地位更加凸显。在社会音乐实践活动中,如在电影、电视、音乐晚会、音乐专辑、动画、广告、游戏中,计算机音乐得到了广泛应用。计算机音乐的发展带来的不仅是软件和硬件设备的不断进步和完善,也引发了关于音乐创新观念和创作理论的深层次思考,并使得一些关于计算机音乐的理论研究陆续问世。然而遗憾的是,目前的很多的理论研究大多集中在计算机音乐软件的操作与使用的方法层面,对计算机音乐的理论分析则明显薄弱。基于此,本文从物理和绘画中的关于空间透视的科学原理中获得启发,并借助关于空间的相关理论,探索研究计算机音乐的空间构成原理和机制,以求找到一把理解、分析计算机音乐的钥匙。绘画中关于透视空间是视觉感知,而音乐空间是听觉感知,两者看似毫无关联,却是内涵相似。绘画中运用光的明暗对比、色彩的变化、虚与实以及简略与精细的结合,来表现物体或自然景物的透视关系;而计算机音乐也是需要运用这几方面的对比与结合,来构建这种音乐的空间。本文在计算机音乐制作的空间构成要素方面,主要可从乐器音色、声部层次以及后期处理这三个方面进行分析。在乐器音色的选择方面,是选择使用传统的音色或者电子合成音色,还是两者结合使用,是要根据音乐作品的需要来判断的。而音乐作品的声部层次的构成则包括两个方面,即由上层、中层、下层构成的纵向音区空间,以及由近景、中景、远景构成的纵深空间。至于音乐的空间则不是一成不变的,故此随着音乐的进行,音乐的空间也要跟着变化。在音乐后期处理上,主要有延时、混响和和均衡等手段。在计算机音乐制作完成了所有音轨录入之后,在整体调节的过程中通过更改延时、混响、均衡的参数,影响和改变音乐空间。概述地说,音乐的空间体现在音乐高低音区合理安排,以及音乐色彩的变化、声部多层次结构的主次安排设计而形成纵深度来表现。总之,本文另辟蹊径,从音乐空间的角度出发,努力探究音乐空间构成的原理与机制,并希望可以通过本论文,为计算机音乐的分析与理解,提供一个新的视角。
[Abstract]:Since the beginning of the 21st century, with the rapid development of computer technology, its ability to deal with data has been enhanced day by day, which makes the core position of computer in music creation, editing, recording and post-processing more prominent. Computer music is widely used in social music activities, such as film, television, music evening, music album, animation, advertising, games. The development of computer music brings not only the continuous progress and perfection of software and hardware, but also the deep thinking about the creative theory of music, and makes some theoretical research on computer music come out one after another. However, unfortunately, most of the current theoretical studies focus on the operation and use of computer music software, but the theoretical analysis of computer music is obviously weak. Based on this, this paper draws inspiration from the scientific principles of space perspective in physics and painting, and with the help of relevant theories about space, explores and studies the principle and mechanism of space composition of computer music, in order to find an understanding. Analyze the keys to computer music. In painting, perspective space is visual perception, while music space is auditory perception. In painting, the contrast of light and shade, the change of color, the combination of hypocrisy and reality, and the combination of simplicity and fineness are used to express the perspective relationship of objects or natural scenery, and computer music also needs to use the comparison and combination of these aspects. To build the space for this kind of music. In this paper, the spatial elements of computer music production can be analyzed from three aspects: timbre, voice level and post processing. In the choice of musical instrument timbre, whether to use traditional timbre or electronic synthetic timbre, or a combination of both, should be judged according to the needs of musical works. The composition of the music composition includes two aspects, that is, the vertical sound area space composed of the upper, middle and lower layers, and the deep space composed of close-shot, mid-view and visionary. The space of music is not fixed, so as the music goes on, the space of music changes. In the music post-processing, there are delay, reverberation and equalization and other means. After all the tracks are recorded in the computer music production, the music space is influenced and changed by changing the parameters of delay, reverberation and balance during the whole adjustment process. Generally speaking, the space of music is reflected in the reasonable arrangement of music high and low sound area, the change of music color, and the design of the primary and secondary arrangement of multi-level structure of the sound part, which forms the depth of expression. In a word, this paper tries to explore the principle and mechanism of music space from the point of view of music space, and hopes to provide a new perspective for the analysis and understanding of computer music through this paper.
【学位授予单位】:沈阳师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:J614.8

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