定格动画角色表情动态制作方式创新探索
发布时间:2018-04-22 03:21
本文选题:定格动画 + 角色表情 ; 参考:《青岛大学》2017年硕士论文
【摘要】:通过综合材料和多样化的工艺手法制作角色和场景环境,利用停格方式逐帧拍摄的方法创作动态,这是定格动画有别于二维动画和3D软件动画的特点,也是其至今依然吸引观众独有的艺术魅力的根源所在。从形成到发展的一百多年中,定格动画的制作由具有开创精神的先驱者们不断尝试,从最初简单的小把戏演变成为如今庞大复杂的工业化生产模式;从个人实验性创作到几十人甚至上百人流水线模式集体制作,在这个过程中,定格动画从制作材料到制作方式都得到了拓展和丰富。不断的创新才使得定格动画不断能带给观众更丰富的视听感受以及更多样化的叙事方式,从而不断吸引观众。而对于创新的偶然性和有计划创新的经验总结和研究相对较少,本文旨在通过具体分析定格动画表情动态制作,主要针对材料和制作方式两方面创新可能性进行研究和尝试,总结和归纳经验和可行性方法,阐述它的实用价值并展望未来发展前景。由于定格动画材料运用与制作相关材料文献较少,本文研究需要阅读大量国内外定格动画著作,以及定格动画影视作品和视频教程来充实论点。定格动画具有很强的实践性,对它的研究也需要在实践基础上进行,参考具体材料特性对定格动画表情动态创新进行分析与归纳。论文具体分析了定格动画表情动态制作的材料及使用方式,尝试归纳和总结出有计划创新的方法,使其能应用于具体实践活动中。所获得的成果是通过对定格动画制作方式演变的归纳和梳理,对常用材料的组合方式以及使用方法创新尝试,对新材料的效果实验,总结出定格动画表情动态制作中创新的途径。论文当中提出有计划创新的观点,通过对定格动画表情动态的制作材料和使用方法创新实践活动进行论证,对实践效果进行对比总结。最后,通过分析可行性方案,探讨了定格动画制作在有计划创新方面的可行性。
[Abstract]:By synthesizing materials and various techniques to make roles and scene environments, the method of frame by frame shooting by stoppage is used to create dynamic, which is different from two-dimensional animation and 3D software animation. It is also the root of its unique artistic charm that still attracts the audience. From the formation to the development of more than 100 years, the production of fixed animation has been tried by pioneers with pioneering spirit, from the initial simple tricks to the large-scale and complex industrial production model; From individual experimental creation to the collective production of dozens of people and even hundreds of people, in this process, fixed animation from production materials to production methods have been expanded and enriched. The constant innovation enables the fixed animation to bring the audience a richer audio-visual feeling and a more diversified narrative mode, thus attracting the audience. But the experience summary and research of innovation contingency and planned innovation are relatively few. This paper aims to analyze the dynamic production of fixed animation expression, mainly aiming at the possibility of innovation in two aspects: material and production method. The main purpose of this paper is to study and try on the possibility of innovation in two aspects: material and production mode. Summarize and sum up the experience and feasible method, expound its practical value and prospect the future development. Due to the lack of literature on the use and production of fixed animation materials, this study needs to read a large number of domestic and foreign fixed animation works, as well as fixed animation film works and video tutorials to enrich the argument. Fixed-case animation has strong practicality, and its research needs to be carried out on the basis of practice. Referring to the characteristics of specific materials, the dynamic innovation of the expression of fixed-case animation is analyzed and summarized. This paper analyzes the materials and usage of the dynamic production of fixed animation facial expressions, and tries to summarize and summarize the planned and innovative methods so that they can be used in practical activities. The results obtained are summarized and combed through the evolution of the production mode of fixed animation, the combination of common materials and the innovative methods of use, and the experiment of the effect of the new materials. This paper summarizes the innovative ways in the dynamic production of fixed animation expression. In this paper, the author puts forward the idea of planned innovation, and compares and summarizes the practical effects by demonstrating the dynamic production materials and using methods of the fixed animation expression and innovating the practical activities. Finally, through the analysis of feasibility scheme, the feasibility of fixed animation in planned innovation is discussed.
【学位授予单位】:青岛大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:J954
【参考文献】
相关期刊论文 前1条
1 陆丹;钟芳;;论中国传统偶类动画的视觉艺术语言[J];美术教育研究;2013年13期
,本文编号:1785380
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