中学生物教育游戏的模式设计思考与初步实践
发布时间:2018-06-10 10:03
本文选题:中学生物 + 教育游戏 ; 参考:《延安大学》2015年硕士论文
【摘要】:文章对国内外的教育游戏进行总结和研究,发现中学理科方向的教育游戏很匮乏。中学生物教育游戏研究更是凤毛麟角,但是生物教育由于其学科基础知识的微观性、生命活动流程的不可视化和生命过程的长周期性等特点,使得生物教学更需要信息技术的支撑和辅助。当下的多媒体教学等多是教师的单向输入,缺乏一定的活力和交互性不能更好的激发学生的学习乐趣和动机。教育游戏具有动态性、虚拟性和激励性等优点,能为学生提供更鲜活的形象支撑和技术实践平台。目前英语、数学等学科的教育游戏研究和发展相对完善,为生物教育游戏的设计开发实施提供了范本和依据。但是具体的设计模式和设计方案还需要根据生物学科特点,“因地制宜”的构建适合生物学科的游戏模式。本研究意在探究教育游戏与生物教学的有机结合模式,挖掘教育游戏的生物教育价值,为进一步探索科学、完整的生物游戏设计理论和实践提供依据。文章以人教版的生物教材为参考,对生物教学内容和教材进行了分析,总结了中学生的认知规律。同时分析了当下教育游戏的类别,归纳了中学生物教育游戏设计遵循的理论基础。提出了生物教育游戏设计的软件基础、设计策略、纵向的开发流程和在设计过程中要应对的具体环节,列举了面对这些具体环节的设计要考虑的因素和细节。通过以上综合研究和深入分析,对生物的内容进行筛选整理,把内容分成了偏生物技术类的实验性知识;让学生了解科学技术和社会关系的STS知识;高中必修二中的遗传变异类的抽象知识;初中全册和高中全册中的非实验类的结构、流程类基础知识。对应这四部分知识内容笔者进行了相应的游戏模式设计。其游戏设计模式分别为是实验类教育游戏模式、STS(science technology society)教育游戏模式、遗传类知识的游戏模式、结构流程类小游戏模式。对于每种游戏模式,文章阐释了各个游戏模式的定义、模式研究的意义、研究的基础、适合的知识点以及大体的设计理念和方案,在每个模式的最后选择该模式下的一个知识点进行了相应的游戏的设计,给出了具体的设计思路。由于研究能力和人员的限制,仅根据结构流程类小游戏这种模式,设计了一款小游戏软件“细胞结构初探小游戏”。通过呈现小游戏设计的前期策划过程,进一步形象展示了游戏设计流程;分析了此款小游戏在元素设计方面的优势,详述了教育游戏设计的要素和注意事项;列举了部分重要的美工和编程的工作内容。最后让10初学细胞结构知识的学生试玩游戏并给出相应的评价和建议。归纳后得出结论:多数学生认为这种方式记忆知识很新颖有意思,并且多数学生通过玩游戏记住了对应知识点,说明这款小游戏对于辅助初学者学习细胞结构知识有一定的积极意义。
[Abstract]:This paper summarizes and studies the educational games at home and abroad, and finds that the educational games in the direction of science in middle schools are very scarce. The study of biological education games in middle school is even rarer, but biology education is characterized by the microcosmic nature of the basic knowledge of the subject, the unvisualization of the life process and the long periodicity of the life process. So that biology teaching needs the support and assistance of information technology. At present, multimedia teaching is the one-way input of teachers, and the lack of vitality and interaction can not better stimulate the students' learning fun and motivation. Educational games have the advantages of dynamic, virtual and motivational, which can provide students with more vivid image support and technical practice platform. At present, the research and development of educational games in English, mathematics and other subjects are relatively perfect, which provides a model and basis for the design, development and implementation of biological educational games. But the specific design pattern and the design scheme also need according to the biology discipline characteristic, "according to the local conditions" constructs suits the biology discipline the game pattern. The purpose of this study is to explore the mode of organic combination of educational games and biological teaching, to explore the value of educational games in biological education, and to provide the basis for further exploring the scientific and complete theory and practice of the design of biological games. Based on the teaching materials of biology, this paper analyzes the contents and teaching materials of biology teaching, and summarizes the cognitive rules of middle school students. At the same time, it analyzes the categories of educational games and summarizes the theoretical basis of the design of biological education games in middle schools. This paper puts forward the software foundation, design strategy, longitudinal development flow and the concrete links in the design process of the game design of biology education, and lists the factors and details to be considered in the design of these specific links. Through the comprehensive research and in-depth analysis above, the content of biology is screened and sorted out, and the content is divided into experimental knowledge of biologic technology, and STS knowledge of science and technology and social relations is made known to students. The abstract knowledge of genetic variation class in the second middle school, the structure of non-experimental class in the whole book of junior high school and the whole book of senior high school, the basic knowledge of flow class. Corresponding to the four parts of the knowledge content, the author has carried on the corresponding game pattern design. The game design models are the experimental educational technology game model, the genetic knowledge game mode, the structure process type small game mode. For each game model, the article explains the definition of each game mode, the significance of the model research, the basis of the research, the suitable knowledge points and the general design idea and scheme. At the end of each mode, a knowledge point of the model is selected to design the game, and the specific design ideas are given. Because of the limitation of research ability and personnel, only according to the model of structure flow game, a small game software called "cell structure small game" is designed. By presenting the pre-planning process of the small game design, the author further visualizes the game design process, analyzes the advantages of the small game in element design, and details the elements and points for attention of the educational game design. Some important contents of art and programming are listed. Finally, 10 students who learn cell structure knowledge are given to play the game and give the corresponding evaluation and suggestions. In conclusion, most students think that this way of memorizing knowledge is novel and interesting, and most students remember the corresponding knowledge points by playing games. Explain this small game to assist beginners to learn cell structure knowledge has certain positive significance.
【学位授予单位】:延安大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:G633.91
【参考文献】
相关期刊论文 前1条
1 龚大洁;严峰;俞诗源;;多媒体技术与高校生物教学整合的探索与思考[J];电化教育研究;2006年03期
,本文编号:2002830
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