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游戏化教学在高中信息技术课堂的应用研究

发布时间:2018-08-14 11:05
【摘要】:随着信息技术的飞速发展和教育信息化的快速推进,信息技术已经成为大众的一项基本技能。作为国家基础教育的义务教育也将信息技术作为一门必修课,它不同于传统的课程,目前信息技术课的教学模式和教学方法仍处于探索阶段。因此,作为一线教师必须对信息技术课程有一个新的认识,在实际的教学工作中对教学方法和教学模式不断探究、创新,以适应课程发展的需要。本文研究的游戏化教学并不是新创的教学模式,而是利用游戏本身的元素和特点,将游戏成分加入到教学设计中来,以便达到辅助教学的目的,激发学生的内在兴趣,促进有意义的学习,进而提高教学效果和教学效率。新课标要求教育要着重培养学生的信息素养、提高信息处理能力,游戏化教学将“乐”字贯穿学习始终,使得教师教学和学生学习都充满活力,真正实现寓教于乐,顺其自然的培养了上述两方面能力。本文以笔者自身多年的日常教学实践为研究基础,从高中学生的生活实践及信息技术课程的特点出发,结合国内外对游戏化教学的研究现状,总结游戏化教学在信息技术课程教学中的基本模式,针对信息技术课程应用不同的游戏化教学模式做了方向性拓展。在与游戏化教学相关的教育技术理论支撑下,从教学内容、学习者分析、教学目标等方面阐述了游戏化课堂教学的设计思路。游戏化教学的核心是教学,教学设计是研究的核心,通过对教学过程的组织和教学后的评价,结合实践效果进一步分析教学实例,总结归纳游戏化教学在高中信息技术课堂中应用的三种范式,以《解开计算机解决问题的面纱》、《获取网络信息的策略和技巧》、《表格的加工与表达》三个典型案例呈现了游戏化教学在信息课堂中的具体应用,最后综合理论基础和实际案例总结与反思,旨在充实高中信息技术游戏化教学方法,并为教育者在实践游戏化教学提供一定的借鉴。
[Abstract]:With the rapid development of information technology and the rapid advancement of educational informatization, information technology has become a basic skill of the public. The compulsory education of national basic education also takes the information technology as a compulsory course, which is different from the traditional curriculum. At present, the teaching mode and teaching method of the information technology course are still in the exploratory stage. Therefore, as a first-line teacher, we must have a new understanding of the information technology curriculum, explore and innovate the teaching methods and teaching models in the actual teaching work, in order to meet the needs of curriculum development. The gameplay teaching studied in this paper is not a newly created teaching mode, but based on the elements and characteristics of the game itself, the game elements are added to the teaching design in order to achieve the goal of auxiliary teaching and stimulate the students' intrinsic interest. Promote meaningful learning, and then improve the teaching effect and teaching efficiency. The new curriculum standard requires that education should focus on cultivating students' information literacy and improving their ability to deal with information. In the game teaching, the word "music" will be used throughout the study, so that both teachers' teaching and students' study are full of vitality, so that they can truly achieve education in fun. Allow nature to cultivate the above two aspects of the ability. Based on the author's daily teaching practice for many years and the characteristics of high school students' life practice and information technology course, this paper combines the research status of game teaching at home and abroad. This paper summarizes the basic mode of gameplay teaching in the course of information technology, and extends the direction of applying different gameplay teaching mode to the course of information technology. Based on the theory of educational technology related to game teaching, this paper expounds the design idea of game classroom teaching from the aspects of teaching content, learner analysis, teaching goal, etc. The core of game teaching is teaching, and teaching design is the core of research. Through the organization of teaching process and the evaluation after teaching, combined with the practical effect, the teaching example is further analyzed. Summing up the three paradigms of the application of game teaching in high school information technology classroom, Three typical cases, "unraveling the veil of computer problem-solving", "Strategies and techniques for obtaining network information" and "processing and expressing tables", presented the concrete application of gameplay teaching in information classroom. Finally, it synthesizes the theory foundation and the actual case summary and the reflection, aims to enrich the high school information technology gameplay teaching method, and provides the certain reference for the educator in the practice game teaching.
【学位授予单位】:辽宁师范大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:G633.67

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