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暴力网络游戏对青少年攻击性的影响

发布时间:2018-03-12 09:29

  本文选题:暴力 切入点:网络游戏 出处:《中国政法大学》2008年硕士论文 论文类型:学位论文


【摘要】: 电子游戏迅猛发展的今天,暴力电子游戏对青少年攻击性影响的研究已经成为心理学界具有重要研究价值的研究对象。本研究的被试为北京市某高校大学一年级六个班级的120名学生。本研究依据一般攻击模型理论和内隐认知理论,通过问卷研究(包括《攻击性问卷》、修订《电子游戏问卷》)和内隐联想测验,对城市青少年玩电子游戏的现状和特点进行了分析总结,并且对青少年内隐攻击性和外显攻击性与暴力电子游戏的关系进行了考察。得到结论,青少年在玩电子游戏地点、游戏内容、游戏形式和游戏数量上存在性别差异,在玩电子游戏时间、游戏暴力程度上不存在性别差异。青少年在潜意识中存在着攻击性的倾向,在内隐攻击性上没有表现出明显的性别差异,在外显攻击性上存在性别差异。内隐攻击性与外显攻击性相关很低,说明两种测验测量的是两种不同的心理现象。玩暴力电子游戏不会增加青少年的内隐攻击性,而不玩暴力电子游戏的青少年反而表现出较高的内隐攻击性。玩网络暴力电子游戏,对男生和女生的攻击性的影响是不存在性别差异的。玩暴力电子游戏的青少年比玩非暴力电子游戏的青少年表现出更多的攻击行为。同样是暴力性的游戏,非网络游戏比网络游戏引发更多的攻击行为。暴力电子游戏对青少年具有一定积极的影响,但是其对青少年的影响总体上是消极的。之后依据挫折——攻击理论,通过实验研究,使用情境联想语词测验探讨了挫折与外显攻击性的关系。得到结论为,具有高外显攻击性的被试,在遭受挫折后,较低外显攻击性的被试,表现出更多的攻击性。这一结果验证了挫折——攻击理论。
[Abstract]:With the rapid development of video games, The study on the effect of violent video games on adolescent aggression has become an important research object in the field of psychology. The subjects of this study are 120 students in six classes of freshmen in a university in Beijing. According to the general attack model theory and implicit cognitive theory, Through questionnaire research (including aggression questionnaire, revision of video game questionnaire) and implicit association test, this paper analyzes and summarizes the present situation and characteristics of playing video games among urban teenagers. The relationship between implicit aggression and explicit aggression and violent video games was investigated. It is concluded that there are gender differences in the location, content, form and number of games played by teenagers. There was no gender difference in the level of game violence during playing video games. Adolescents had subconscious aggressive tendencies, but implicit aggression did not show significant gender differences. There are gender differences in explicit aggression. Implicit aggression has a low correlation with explicit aggression, indicating that the two tests measure two different psychological phenomena. Playing violent video games does not increase implicit aggression in adolescents. However, teenagers who did not play violent video games showed higher implicit aggression. There is no gender difference in the impact of aggression on boys and girls. Teenagers who play violent video games are more aggressive than those who play non-violent video games. Non-online games cause more aggressive behavior than online games. Violent video games have some positive effects on teenagers, but their effects on teenagers are generally negative. The relationship between frustration and explicit aggression was explored by using contextual associative word test. It was concluded that the subjects with high explicit aggression had lower explicit aggression after suffering setbacks. Show more aggression. This result validates the frustration-attack theory.
【学位授予单位】:中国政法大学
【学位级别】:硕士
【学位授予年份】:2008
【分类号】:B844.2

【引证文献】

相关博士学位论文 前1条

1 王倩;媒体时代大、中学生处理暴力和色情信息的德育问题研究[D];南昌大学;2011年

相关硕士学位论文 前2条

1 冯晓阳;初中生自尊与攻击性关系研究[D];中国政法大学;2011年

2 柏建波;网络游戏中的人际传播研究[D];陕西师范大学;2011年



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