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在线教育游戏的现状及其发展研究

发布时间:2018-08-22 13:45
【摘要】: 自互联网诞生以来,我们的教育工作者就一直在探索如何利用网络资源来更好地为教育服务。但是,学生对这些网络资源所表现出来的注意力却远没有想象中的那么高。与此同时,同样以网络为载体的网络游戏却凭借其巧妙的程序设计、丰富的情境内容和精美的艺术价值深深地吸引着广大青少年学生,成为现代社会的一种文化现象。在线教育游戏的发展越来越成熟,在线教育游戏的概念也逐渐被大家所接受。面对网络游戏引起的诸多问题,在线教育游戏的优势显而易见。人们寄希望于在线教育游戏,希望它能真正做到帮助学习者轻松愉快有效地学习。但不容忽视的是,网络游戏就像一把“双刃剑”,在给社会带来巨额经济利润的同时,也给社会带来许多现实问题。解决这些问题的办法就是进入游戏的研究之中,把网络游戏跟教育结合起来,开发各种适合青少年玩的在线教育游戏。 目前的游戏现状,对于在线教育游戏的发展,绝对是一个好机会。如何既能很好的体现教育意义,又能抓住青少年玩家,也是游戏制作者面对的重要课题。本文试图通过对国内外已有在线教育游戏的研究,了解在线教育游戏的现状,同时在此基础上找出其中存在的问题,总结关键点,并结合我国实际情况,为我国在线教育游戏今后的发展提出一些建设性意见,为促进我国在线教育游戏“寓教于乐”教育思想的发展尽自己的微薄之力。 文章首先对一些相关概念如游戏、教育游戏、在线教育游戏等进行了界定,并对在线教育游戏的产生和发展以及现有的一些在线教育游戏网站进行了简单介绍。然后文章阐述在线教育游戏的分类和功能,使大家对在线教育游戏有一个清晰的认识。接着文章就在线教育游戏分别从设计和应用两个维度进行分析。设计维度又主要从游戏和教学两个维度进行了分析:游戏维度主要从游戏理论基础、游戏模型、游戏的情感世界和游戏的行为系统四个方面进行分析;教学维度则主要从教学理论基础、学习者、学习目标、教学内容和教学策略五个方面进行阐述。应用维度则分别从家庭教育、学校教育和社会教育三个维度进行了分析。通过对设计和应用两个维度的分析,使大家对在线教育游戏有一个更细致入微的了解。最后,文章列举了现有在线教育游戏当中存在的一些问题并分析其产生的原因,针对这些问题,提出了一些合理化建议。由于各方面条件所限,本研究还存在着许多不足,像试玩的在线教育游戏数量偏少、缺少实地性研究、国外参考文献相对较少等。针对这些问题,在以后的研究中应进一步加强对国外教育游戏的研究并深入到学校实践当中去。
[Abstract]:Since the birth of the Internet, our educators have been exploring how to use network resources to better serve education. However, students' attention to these online resources is far less than thought. At the same time, the network game, which also takes the network as the carrier, has become a cultural phenomenon in modern society because of its ingenious programming, rich situation content and exquisite artistic value. The development of online educational games is more and more mature, and the concept of online educational games is gradually accepted by everyone. In the face of many problems caused by online games, the advantages of online educational games are obvious. People hope that online educational games can help learners learn easily and effectively. However, it can not be ignored that online games are like a "double-edged sword", which not only brings huge economic profits to the society, but also brings a lot of practical problems to the society. The solution to these problems is to enter the research of games, combine online games with education, and develop online educational games suitable for teenagers. The current situation of the game, for the development of online education games, is definitely a good opportunity. How to embody the educational significance and grasp the young players is also an important task for the game makers. This paper attempts to understand the current situation of online educational games by studying the existing online educational games at home and abroad, and at the same time, finds out the existing problems, summarizes the key points, and combines with the actual situation in our country. This paper puts forward some constructive suggestions for the future development of online educational games in our country, and does its best to promote the development of the educational thought of online educational games in our country. This paper first defines some related concepts such as games, educational games, online educational games, and introduces the emergence and development of online educational games as well as some existing online educational game websites. Then the article describes the classification and function of online educational games, so that we have a clear understanding of online educational games. Then the article analyzes the online education game from the design and application of two dimensions. The design dimension is mainly analyzed from the two dimensions of game and teaching: the game dimension is mainly analyzed from four aspects: the theoretical basis of the game, the game model, the emotional world of the game and the behavior system of the game; The teaching dimension is mainly described from five aspects: the basis of teaching theory, learners, learning objectives, teaching contents and teaching strategies. The application dimension is analyzed from three dimensions: family education, school education and social education. Through the design and application of the two dimensions of analysis, so that we have a more detailed understanding of online education games. Finally, this paper lists some problems existing in online educational games and analyzes the causes, and puts forward some reasonable suggestions for these problems. Due to the limitation of various conditions, there are still many shortcomings in this study, such as the small number of online educational games for trial play, the lack of field research, and the relatively small number of foreign references. In view of these problems, we should further strengthen the research on foreign educational games and go deep into school practice.
【学位授予单位】:山东师范大学
【学位级别】:硕士
【学位授予年份】:2008
【分类号】:G434

【引证文献】

相关期刊论文 前4条

1 柯翔敏;;浅谈电子教育游戏发展与应用[J];科技视界;2012年11期

2 袁凯歌;牛更枫;范翠英;;教育网络游戏的心理学研究述评[J];社会心理科学;2013年08期

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4 刘琼;;“后教育时代”的新兴教学媒体——国内“教育游戏”相关硕士论文综述[J];远程教育杂志;2011年01期

相关硕士学位论文 前7条

1 李园园;教育游戏在幼儿英语教学中的应用研究[D];河南大学;2011年

2 王谊群;大学生应用教育游戏现状调查研究[D];东北师范大学;2011年

3 孙洪艳;教育游戏在小学英语课堂教学中的设计与应用研究[D];四川师范大学;2011年

4 李春晖;教育游戏在小学英语教学中的应用研究[D];西南大学;2010年

5 张志宏;教育游戏在小学英语词汇教学应用中的研究[D];陕西师范大学;2010年

6 钟月云;基于flash的儿童教育游戏研究与设计[D];湖南大学;2011年

7 刘江萍;电脑教育游戏在小学信息技术教学中的应用研究[D];辽宁师范大学;2012年



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