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基于心流理论的小学生学习类移动应用设计研究

发布时间:2018-01-14 04:00

  本文关键词:基于心流理论的小学生学习类移动应用设计研究 出处:《江南大学》2015年硕士论文 论文类型:学位论文


  更多相关文章: 小学生 学习类移动应用 心流理论 互动体验 用户黏度


【摘要】:随着移动互联网的迅猛发展,基于移动平台的儿童教育软件产品不断涌现,移动数字化学习成为小学教育改革发展的重要方向,小学生学习类移动应用作为辅助学习的重要媒介而备受关注。但是由于用户定位不清晰、同质化现象严重、内容与功能臃肿繁杂等问题,大大地降低了产品的用户满意度和用户黏度。因此如何提升小学生情感体验,激发内在动机,提升小学生学习类移动应用的用户黏度是本文研究的重点。心流作为一种积极的情感体验能够显著影响用户行为动机,满足用户情感需求,提升用户互动体验,增强产品用户黏度,因此将心流理论引入小学生学习类移动应用的设计研究中具有十分重要的指导意义。本文首先对小学生学习属性、小学生学习类移动应用和心流理论进行了阐述,初步分析了三者的关系,构建了小学生学习类移动应用心流雏形,确定了后期调研的基本方向和范畴。其次,笔者通过层层深入的调研过程,对小学生的用户特征和学习类移动应用的相关因素进行了分析,其中移动学习的互动体验特征是研究的重点。再次,在心流的PAT模型和用户体验五要素模型的指导下,对互动体验特征进行了多维度地分析,对心流体验要素进行了提取,总结了心流在小学生学习类移动应用各阶段的表现。然后,基于心流理论系统地总结了小学生学习类移动应用的设计理念和原则,提出了小学生学习类移动应用在不同阶段激发心流的设计策略,并构建了小学生学习移动应用心流模型。最后,基于以上模型,笔者以一、二年级小学生数学“加减乘除基本运算”这一知识点展开了实践设计,并对其心流体验的设计因素进行了剖析,达到了理论指导设计,设计验证理论的目的。
[Abstract]:With the rapid development of mobile Internet, children education software products based on mobile platform continue to emerge. Mobile digital learning has become an important direction of primary education reform and development. As an important medium of assistive learning, mobile applications of primary school students have attracted much attention. However, due to the unclear positioning of users, the phenomenon of homogenization is serious, and the content and functions are bloated and complicated. Greatly reduce the product user satisfaction and user viscosity. Therefore, how to improve the emotional experience of primary school students, stimulate the intrinsic motivation. Improving the user viscosity of learning mobile applications is the focus of this paper. As a positive emotional experience, flow can significantly affect user behavior motivation, meet the emotional needs of users, and enhance user interaction experience. Enhance the viscosity of product users, so it is very important to introduce the flow theory into the design and research of the learning mobile application of primary school students. First of all, this paper studies the learning attributes of primary school students. Elementary school students' learning mobile application and flow theory are expounded, the relationship among them is analyzed, the prototype of primary school students' learning mobile application is constructed, and the basic direction and category of later research are determined. Through layers of in-depth research process, the author analyzes the user characteristics of primary school students and the relevant factors of mobile learning application, among which the interactive experience of mobile learning is the focus of the study. Under the guidance of the PAT model of flow and the five-factor model of user experience, the characteristics of interactive experience are analyzed in many dimensions, and the elements of flow experience are extracted. This paper summarizes the performance of flow in every stage of the learning mobile application of primary school students. Then, based on the flow theory, it systematically summarizes the design concepts and principles of the learning mobile application of primary school students. This paper puts forward a design strategy to stimulate cardiac flow in different stages of learning mobile application of primary school students, and constructs the flow model of learning mobile application of primary school students. Finally, based on the above model, the author uses one. The knowledge of adding, subtracting, multiplying, dividing and dividing in mathematics of the second grade pupils has been designed in practice, and the design factors of its flow experience have been analyzed, which has reached the purpose of theoretical guidance design and design verification of the theory.
【学位授予单位】:江南大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:G434;TP311.56

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