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活动理论视域下数字化游戏设计与开发

发布时间:2018-06-01 23:58

  本文选题:活动理论 + 游戏化学习 ; 参考:《山东师范大学》2015年硕士论文


【摘要】:随着网络技术和计算机技术的迅速发展,数字化游戏作为一种有效的教学手段,被广泛应用到教育领域中。为了满足社会对教育的要求,设计和开发出更好的数字化游戏,国内外学者将一些相关理论应用到数字化游戏设计中。活动理论是研究特定社会文化历史背景下人的行为活动的理论,将活动理论引入数字化游戏设计中推进了数字化游戏在教育领域的发展。 活动理论兴起于20世纪20年代,它是一个用于理解和建构社会文化历史情境中活动的理论框架。活动理论关注的不是知识状态,而是人们参与的活动、活动中使用的工具的本质、活动中合作者的社会关系和情境化关系、活动的目的和意图,以及活动的客体和结果。因此,活动理论为数字化游戏设计提供的这些设计思想,对数字化游戏的设计与开发具有不可估量的价值和意义。 本研究采用文献研究法、评价研究法、系统开发研究等教育研究方法,研究工作主要围绕以下三个方面展开。 (1)基础理论研究。在查阅国内外相关文献的基础上,对活动理论的基本概念、演变历程,以及活动理论在各领域中的应用方法进行深入分析,为活动理论视域下数字化游戏的设计与开发提供理论基础。 (2)活动理论视域下数字化游戏教学设计框架的构建。以活动理论视域下教学活动和学习资源设计模式的详细分析为基础,对活动理论视域下数字化游戏设计的结构要素、层级结构进行分析,并以此为依据建出数字化游戏的教学设计模型。 (3)活动理论视域下数字化游戏的详细设计。结合所选教学内容并参照上述教学设计模式,从学习者、学习目标等方面,对数字化游戏进行游戏化教学设计,并从游戏化学习模块、游戏的评价修改模块以及游戏脚本设计等方面对数字化游戏进行游戏本体的设计。 (4)活动理论视域下数字化游戏案例的实现。依据本研究构建的数字化游戏教学设计和游戏本体设计,结合所选教学内容,以Flash为开发平台,使用ActionScript3.0对数字化游戏进行实例开发,并将其嵌套在以Dreamweaver为开发平台,,使用HTML超文本标记语言设计并开发的游戏化学习网站中。 随着上述各项研究工作的逐步展开,本研究取得了以下四点显著的研究成果。 (1)对本研究涉及的相关概念进行了详细界定和阐释,详细阐释了活动理论及其基本观点,从活动理论视角重新审视数字化游戏,为活动理论视域下数字化游戏设计提供理论支撑。 (2)在分析国内外有关活动理论在教学活动、学习环境与资源设计等方面应用的基础上,提出了活动理论视域下数字化游戏设计的要素结构关系模型,结合列昂捷夫的层级活动理论,建构了活动理论视域下数字化游戏教学设计的框架。 (3)基于提出的数字化游戏教学设计框架,结合具体教学内容,对数字化游戏进行详细设计。在数字化游戏设计中,游戏化学习活动模块是核心,该模块分为活动层、行为层、操作层三个层级来对数字化游戏进行详细设计。 (4)以Flash和Dreamweaver为开发平台,使用Action Script语言和HTML超文本标记语言进行数字化游戏及网站的开发,最终开发出一款名为《垃圾分拣小专家》的数字化游戏作为本研究的案例支持。 由于研究时间及技术开发能力有限,活动理论视域下的数字化游戏设计虽然能够体现最初的研究意图和思想,但是仍然存在许多问题和不足,未来的研究工作将对活动理论下的数字化游戏设计模型和开发的游戏进行进一步完善。
[Abstract]:With the rapid development of network technology and computer technology, digital games, as an effective means of teaching, are widely used in the field of education. In order to meet the demands of the society, better digital games are designed and developed. Some related theories have been applied to the design of digital games. It is a theory to study the behavior of people under the background of specific social and cultural history, and the introduction of activity theory into digital game design promotes the development of digital games in the field of education.
The theory of activity, which rose in 1920s, is a theoretical framework for understanding and constructing activities in the context of social and cultural history. The theory of activity concerns not the state of knowledge, but the activities of the people involved, the nature of the tools used in the activities, the social and situational relationships of the authors in the activities, the purpose and intention of the activities, As well as the object and result of the activity, the design ideas provided by the activity theory for digital game design have inestimable value and significance for the design and development of digital games.
This research adopts literature research method to evaluate educational research methods such as research method, system development and research. The research work is mainly carried out in the following three aspects.
(1) basic theory research. On the basis of consulting the relevant literature at home and abroad, the basic concept of activity theory, the evolution process, and the application methods of activity theory in various fields are deeply analyzed, and the theoretical basis is provided for the design and development of digital games in the field of activity theory.
(2) the construction of the design framework of digital game teaching in the view of activity theory. Based on the detailed analysis of teaching activities and learning resources design pattern in the field of activity theory, this paper analyzes the structural elements and hierarchy structure of digital game design under the view of activity theory, and builds the teaching design model of digital games on the basis of this theory. Type.
(3) the detailed design of digital games in the field of activity theory. Combined with the selected teaching contents and referring to the teaching design model mentioned above, the game based instructional design of digital games is carried out from the learners and learning goals, and the digital game is carried out from the game learning module, the evaluation and modification module of the game and the game script design. The play carries out the design of the game noumenon.
(4) the realization of digital game case in the field of activity theory. According to the design of digital game teaching and game ontology built by this research, combining the selected teaching contents, taking Flash as the development platform, using ActionScript3.0 to develop digital games, and nested it with Dreamweaver as the development platform, using HTML super text. This markup language is designed and developed in the game based learning website.
With the gradual progress of the above research work, the following four significant achievements have been achieved.
(1) the relevant concepts involved in this study are defined and explained in detail, the theory of activity and its basic views are explained in detail, and the digital game is reexamined from the perspective of activity theory, which provides theoretical support for the design of digital games in the field of activity theory.
(2) on the basis of the application of activities theory at home and abroad in teaching activities, learning environment and resource design, this paper puts forward the factor structure relation model of digital game design under the view of activity theory, and constructs the framework of digital game teaching design under the view of live motion theory, combining with Leon Jeff's hierarchy activity theory.
(3) based on the proposed digital game teaching design framework and the specific teaching content, the digital game is designed in detail. In the digital game design, the game learning activity module is the core. The module is divided into the activity layer, the behavior layer and the operation layer at three levels to make detailed design of the digital game.
(4) taking Flash and Dreamweaver as the development platform, using Action Script language and HTML hypertext markup language for digital games and the development of Web sites, a digital game named "garbage sorting expert >" was developed as a case support of this study.
Because of the limited research time and technology development ability, the digital game design under the view of activity theory can reflect the original research intention and thought, but there are still many problems and shortcomings. The future research work will further improve the model and development of digital game design under the theory of activity.
【学位授予单位】:山东师范大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:G434

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