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数字科技馆资源在数学活动课中的应用研究与实践

发布时间:2018-11-04 14:33
【摘要】:近年来,随着信息技术和互联网技术的发展,网上科普已经成为现实,数字科技馆网站作为一个科普视频、科普游戏、数字展品等资源的网上集散中心和平台,越来越承担着公民科普教育的职能。而伴随着信息网络的扩展和基础教育信息化的持续推进,网络资源的开发和利用越来越受到各级教育工作者的关注。数字科技馆资源作为网络资源的一部分,可以而且应当进入各级教育工作者的研究范围。而且就资源获取的便捷性、快速性上来讲,数字科技馆比实体科技馆更胜一筹,其最大的优势在于避免了组织学生参观带来的时间不足、安全担忧等问题。数字科技馆网站有许多可资利用的资源,数学是科普教育中不可或缺的重要部分。因此本文从大教育观、资源应用观的视角出发,将数字科技馆资源的利用与学校活动课教学相结合,选定数学学科,试图应用数字科技馆的相关资源开展数学活动课,探究数字科技馆资源应用的相关问题。论文共分为六章,第一章论述了本文的研究背景、内容、方法和意义,第二章则介绍了国内外研究现状及启示,并对相关概念做了界定。第三章为数字科技馆资源及数学活动课的相关调查研究。首先对部分数字科技馆网站的数学课程资源进行了一定的调查梳理,并总结出数字科技馆资源一般分为科普视频、互动游戏、数字展品、优秀活动案例等四类,总结出相关资源具有趣味性、情境性、互动性、逼真性等特点,为后面针对相关资源设计活动案例提供了素材,也为学生、教师寻找资源提供了指引。另外,通过对教师、学生的访谈、问卷调查,了解到目前教师和学生对于数字科技馆的认知度普遍较低,因而网站资源的教育价值很难发挥和实现。第四章提出应用数字科技馆资源开展活动课应遵循针对性、适时性、适度性、学生主体性与教师指导性四个原则,并以数学活动课为例,基于数字科技馆资源类型,写了“二进制”、“七桥问题”、“六边形探秘”三个教案,为教师利用数字科技馆资源提供了范例。第五章则从实践的角度出发,论述了应用数字科技馆资源开展相关数学活动课对学生兴趣、知识掌握等方面的影响,初步得出在活动课中有效利用数字科技馆资源有利于提高学生的学习兴趣,促进知识的理解与掌握;另外在应用的过程中还可以对数字科技馆起到一定的宣传效果,进而加深学生对数字科技馆的认知,促进学生课下登陆数字科技馆进行自主学习,形成良性循环。第六部分,则论述了本文的结论与展望。
[Abstract]:In recent years, with the development of information technology and Internet technology, the online science popularization has become a reality. The website of the Digital Science and Technology Museum serves as an online distribution center and platform for popular science video, popular science games, digital exhibits, etc. More and more people assume the function of popular science education. With the expansion of information network and the continuous promotion of basic education information, the development and utilization of network resources are paid more and more attention by educators at all levels. As a part of network resources, digital science and technology museum resources can and should enter the research scope of educators at all levels. Moreover, in terms of the convenience and rapidity of obtaining resources, the digital science and technology museum is superior to the physical science and technology museum. Its biggest advantage lies in avoiding the problems of insufficient time and safety concerns brought by organizing students' visits. The website of Digital Science and Technology Museum has many available resources. Mathematics is an indispensable part of popular science education. Therefore, from the view of great education and application of resources, this paper combines the utilization of resources of digital science and technology museum with the teaching of school activity courses, selects mathematics subjects, and tries to use the related resources of digital science and technology museum to carry out mathematics activity classes. Explore the application of digital science and technology museum resources related issues. The thesis is divided into six chapters. The first chapter discusses the research background, content, methods and significance of this paper. The second chapter introduces the current research situation and enlightenment at home and abroad, and defines the related concepts. The third chapter is the digital science and technology museum resources and mathematics activity class related investigation and research. First of all, some digital science museum website mathematics curriculum resources are investigated and combed, and summed up that digital science museum resources are generally divided into popular science video, interactive games, digital exhibits, excellent activity cases, etc. Summarized the related resources have interesting, situational, interactive, lifelike and other characteristics, for the back of the related resource design activities to provide material, but also for students, teachers to find resources to provide guidance. In addition, through interviews with teachers, students and questionnaires, it is found that teachers and students generally have low awareness of the digital science and technology museum, so the educational value of the website resources is very difficult to play and realize. In the fourth chapter, the author puts forward four principles: pertinence, timeliness, appropriateness, student subjectivity and teacher guidance in the application of digital science and technology museum resources, and takes mathematics activity class as an example, based on the resource types of digital science and technology museum. Wrote "binary", "Seven Bridge problem", "hexagonal exploration" three teaching plans, for teachers to use digital science and technology museum resources provide an example. In the fifth chapter, from the point of view of practice, the author discusses the influence of the application of digital science and technology museum resources on students' interest and knowledge. It is preliminarily concluded that the effective use of the resources of the Digital Science and Technology Museum in the activity class is conducive to enhancing the students' interest in learning and promoting the understanding and mastery of knowledge. In addition, in the process of application, the digital science and technology museum can also play a certain publicity effect, and then deepen the students' cognition of digital science and technology museum, and promote students to enter the digital science and technology museum to study independently, forming a virtuous circle. In the sixth part, the conclusion and prospect of this paper are discussed.
【学位授予单位】:华中师范大学
【学位级别】:硕士
【学位授予年份】:2016
【分类号】:G633.6

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