基于Scratch的小学信息技术课程创客活动的设计与实施研究
发布时间:2019-06-15 21:13
【摘要】:随着“云计算”、“物联网”、“大数据”、“互联网+”时代的来临,教育创新越来越成为一个国家发展的不竭动力,在国家未来发展中扮演着举足轻重的角色。众所周知,我国是一个人口大国,虽然地大物博,但人均资源相对较少,如何把人口大国转变为人口资源强国是摆在我国面前的一个严峻考验。尤其是在这些日新月异的新科技、新产品面前,教育如何才能跟得上时代的发展就显得尤为迫切,如何培养学生的创新意识、创造性思维、创新能力就显得尤为重要。而基于Scratch的小学信息技术课程创客活动,则恰好可以增强学生的学习兴趣,培养学生的创新意识、创新思维、增强学生的动手操作能力,提高学生的创新能力及信息素养。研究中采用文献研究法,个案研究法,问卷调查法等研究方法。首先是对国内外有关于创客、创客教育、Scratch教学等相关文献的搜集,并对这些文献进行整理与分析,以此来了解国内外关于Scratch的研究现状。其次是对X市Y小学六年级的Z班采取目的性抽样,以Z班全体同学作为研究对象。在创客活动进行之前,对Z班的信息技术课程学习现状有一个大致的了解,为基于Scratch的小学信息技术课程创客活动的设计奠定基础。然后根据学生的情况进行创客活动的设计,并将设计好的创客活动应用到小学信息技术课堂之中。最后在实施创客活动之后,对Z班学生做一个基于Scratch的小学信息技术课程创客活动的学习情况调查。以此来了解创客活动是否可以增加学生的学习兴趣,能否提高学生的创新能力,对基于Scratch的小学信息技术创客活动的设计及实施做出一个科学的判断,为基于Scratch的小学信息技术创客活动的研究提供一定的参考价值。通过研究发现,基于Scratch的小学信息技术创客活动有利于提高学生的学习兴趣,增强学生的动手操作能力,有利于培养学生交流合作,探索分享的精神,有利于学生创新思维,创新能力的培养,对学生信息素养的提高具有一定的促进作用。通过研究,希望在理论上可以对我国创客活动体系的构建,对创客活动的设计,具有一定的参考价值。在实践上对于小学信息技术课程创客活动的实施具有一定的借鉴意义。
[Abstract]:With the advent of the era of "cloud computing", "Internet of things", "big data" and "Internet", educational innovation has become an inexhaustible driving force for the development of a country and plays an important role in the future development of a country. As we all know, China is a country with a large population, although the land is large and rich, but the per capita resources are relatively small, how to transform the population country into a population resources power is a severe test in front of our country. Especially in the face of these new technologies and products with each passing day, how can education keep up with the development of the times is particularly urgent, and how to cultivate students' innovative consciousness, creative thinking and innovative ability is particularly important. The creators' activities of primary school information technology curriculum based on Scratch can just enhance students' interest in learning, cultivate students' innovative consciousness, innovative thinking, enhance students' hands-on ability, and improve students' innovative ability and information literacy. Literature research method, case study method, questionnaire survey method and other research methods were used in the study. First of all, there are about creators, creator education, Scratch teaching and other related literature collection, and these literature collation and analysis, in order to understand the research status of Scratch at home and abroad. Secondly, the purpose sampling of Class Z in Grade 6 of Y Primary School in X City is taken, and all the students in Class Z are taken as the research object. Before the creator activity is carried out, there is a general understanding of the current situation of information technology curriculum learning in Class Z, which lays a foundation for the design of information technology curriculum creators in primary schools based on Scratch. Then according to the situation of the students, the creator activities are designed, and the designed creators activities are applied to the primary school information technology classroom. Finally, after the implementation of creator activities, the Z class students do a Scratch-based primary school information technology curriculum creators' learning survey. In order to understand whether creators can increase students' interest in learning and improve their innovative ability, this paper makes a scientific judgment on the design and implementation of information technology creators in primary schools based on Scratch, and provides certain reference value for the research of information technology creators in primary schools based on Scratch. Through the study, it is found that the primary school information technology creators based on Scratch is beneficial to improve students' interest in learning, enhance students' hands-on ability, cultivate students' spirit of communication and cooperation, explore and share, is conducive to the cultivation of students' innovative thinking and innovative ability, and plays a certain role in promoting the improvement of students' information literacy. Through the research, it is hoped that it can have certain reference value for the construction of creators' activity system and the design of creators' activities in theory. In practice, it has certain reference significance for the implementation of information technology curriculum creators in primary schools.
【学位授予单位】:新疆师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:G623.58
[Abstract]:With the advent of the era of "cloud computing", "Internet of things", "big data" and "Internet", educational innovation has become an inexhaustible driving force for the development of a country and plays an important role in the future development of a country. As we all know, China is a country with a large population, although the land is large and rich, but the per capita resources are relatively small, how to transform the population country into a population resources power is a severe test in front of our country. Especially in the face of these new technologies and products with each passing day, how can education keep up with the development of the times is particularly urgent, and how to cultivate students' innovative consciousness, creative thinking and innovative ability is particularly important. The creators' activities of primary school information technology curriculum based on Scratch can just enhance students' interest in learning, cultivate students' innovative consciousness, innovative thinking, enhance students' hands-on ability, and improve students' innovative ability and information literacy. Literature research method, case study method, questionnaire survey method and other research methods were used in the study. First of all, there are about creators, creator education, Scratch teaching and other related literature collection, and these literature collation and analysis, in order to understand the research status of Scratch at home and abroad. Secondly, the purpose sampling of Class Z in Grade 6 of Y Primary School in X City is taken, and all the students in Class Z are taken as the research object. Before the creator activity is carried out, there is a general understanding of the current situation of information technology curriculum learning in Class Z, which lays a foundation for the design of information technology curriculum creators in primary schools based on Scratch. Then according to the situation of the students, the creator activities are designed, and the designed creators activities are applied to the primary school information technology classroom. Finally, after the implementation of creator activities, the Z class students do a Scratch-based primary school information technology curriculum creators' learning survey. In order to understand whether creators can increase students' interest in learning and improve their innovative ability, this paper makes a scientific judgment on the design and implementation of information technology creators in primary schools based on Scratch, and provides certain reference value for the research of information technology creators in primary schools based on Scratch. Through the study, it is found that the primary school information technology creators based on Scratch is beneficial to improve students' interest in learning, enhance students' hands-on ability, cultivate students' spirit of communication and cooperation, explore and share, is conducive to the cultivation of students' innovative thinking and innovative ability, and plays a certain role in promoting the improvement of students' information literacy. Through the research, it is hoped that it can have certain reference value for the construction of creators' activity system and the design of creators' activities in theory. In practice, it has certain reference significance for the implementation of information technology curriculum creators in primary schools.
【学位授予单位】:新疆师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:G623.58
【参考文献】
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