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交互式建筑园林景观的漫游设计和实现

发布时间:2018-03-08 13:40

  本文选题:虚拟漫游 切入点:建筑园林 出处:《北京工业大学》2015年硕士论文 论文类型:学位论文


【摘要】:本文主要分为两个大部分作为研究的重点内容,一部分是研究虚拟漫游技术,具体说就是在3DMAX的技术平台上,建立虚拟漫游空间模型和基础材质的赋予,将现实生活中的真是存在的空间,通过3D建模的设计方式,实现空间的虚拟设计。第二大部分是交互技术的设计产生及实现,也就是以Unity3D为技术平台,将3DMAX所建的模型导入到Unity3D中去,通过虚拟技术产生漫游,再通过编程产生交互,这也是开发本系统成败的关键技术点。本课题研究是用了一年多的时间去探索研究的,主要涵盖了课题研究的意义、国内外发展现状、相关技术概念、应用需求分析调查、系统设计分析、技术应用、设计制作流程以及最后项目测试成果等内容,是理论知识与实践操作相结合的课题研究。在此研究中,运用了3DMAX9.0作为基础模型的设计制作软件技术平台,以Unity3D作为交互产生技术平台,制作出了以实际项目为案例的虚拟交互漫游技术研究课题。在内容上,将原本无生命的建筑及园林景观通过交互式虚拟漫游的方式呈现,使这些场景物体以灵活生动的形象展现在观看者面前,提高了观看者的兴趣,也增加了场景漫游的趣味性和互动性。此课题的研究有着深刻的意义。在当今社会行业领域中,虚拟漫游已经越来越被广泛应用,但是,将交互行为应用到虚拟漫游中去,是一个新兴的领域,有广阔的发展空间。本课题的研究成功,可以使观看者通过网络平台对项目实行远程观看,提高了项目洽谈和使用效率;也可以减少设计师及相关人员的调度费用,缩减成本;还可以将观看者引入到环境中来,增加互动性和趣味性等等。而且,交互式建筑景观园林漫游技术的应用领域也很广泛,比如房地产的开发、城市设计规划、教学实践研究以及旅游行业中各大景区的虚拟游览和虚拟交易等等,具有广阔的发展前景。
[Abstract]:This paper is divided into two major parts as the focus of the research, one part is to study virtual roaming technology, specifically in the 3D Max technology platform, the establishment of virtual roaming space model and the basic material, The real space in real life is realized by 3D modeling. The second part is the design and realization of interactive technology, which is based on Unity3D. The model built by 3DMAX is imported into Unity3D to generate roaming through virtual technology and interaction through programming. This is also the key technology point for the success or failure of developing this system. The research of this subject has taken more than a year to explore and study. It mainly covers the significance of the subject research, the development situation at home and abroad, the related technical concepts, the application requirement analysis investigation, the system design analysis, the technology application, the design and manufacture process, and the final project test results, etc. In this study, 3DMAX9.0 is used as the basic model of the design and making software technology platform, and Unity3D as the interactive generation technology platform. The virtual interactive roaming technology research subject based on the actual project is developed. In the content, the original inanimate architecture and landscape are presented by interactive virtual roaming. These scene objects can be displayed in a vivid and flexible way in front of the viewer, thus increasing the interest of the viewer, as well as the interest and interactivity of the scene roaming. The research on this subject has profound significance. Virtual roaming has been more and more widely used, but it is a new field to apply interactive behavior to virtual roaming. It can enable the viewer to view the project remotely through the network platform, improve the project negotiation and use efficiency, reduce the scheduling cost of designers and related personnel, reduce the cost, and can also introduce the viewer into the environment. The interactive landscape roaming technology is also used in a wide range of fields, such as real estate development, urban design planning, The research of teaching practice and the virtual tour and virtual transaction of various scenic spots in tourism industry have broad development prospects.
【学位授予单位】:北京工业大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:TU201.4;TP391.9

【参考文献】

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