游戏学习法对小学生英语词汇成绩、学习兴趣的影响研究
发布时间:2021-10-16 05:28
一直以来,词汇教学被公认为是英语教学的基础和根本。小学教育又是义务教育阶段的基础,因此小学词汇教育是至关重要的,是奠定学生整个英语学习生涯的起始阶段和关键阶段。2011年中华人民共和国教育部制定的《义务教育英语课程标准》规定,义务教育6年级结束时学生应完成二级目标,需要掌握600~700个单词。这其中包括423个基本词汇,对于小学生来说并非易事。因此,教师究竟采取何种词汇教学方法是学生能否高效掌握并熟练运用小学词汇的关键。然而,传统词汇教学方法以讲授灌输为主,学生主动学习较少。这就直接造成学生学习兴趣以及学习动机差,从而对词汇学习感到枯燥乏味,难以真正掌握词汇意义并灵活运用。由此可见,改进小学英语词汇教学方法迫在眉睫。小学生注意力难以集中,需要教师具备很高的课堂管理能力和教学活动创新设计的能力。因此,游戏学习法在如今的小学英语词汇教学中逐渐受到欢迎。本研究中,游戏学习法作为一种教学模式,专指教师通过组织多种小游戏进行教学,使学生在放松状态下接受知识、提高技能和陶冶情操的教学模式。本次研究旨在研究游戏学习法相对传统教学模式对于小学生词汇学习成绩和学习兴趣的影响。本次研究,作者通过参考国内...
【文章来源】:陕西师范大学陕西省 211工程院校 教育部直属院校
【文章页数】:96 页
【学位级别】:硕士
【文章目录】:
Acknowledgements
Abstract
摘要
Chapter One Introduction
1.1 Background
1.1.1 Importance of English Vocabulary Learning
1.1.2 Current Problems of English Vocabulary Learning
1.1.3 Necessity of Combination of English Vocabulary Learning with GBL
1.2 Motivation of Current Research
1.3 Significance and Innovation of the Current Research
1.4 Research Overview
Chapter Two Literature Review
2.1 Game-based Learning
2.1.1 Definition
2.1.2 Classification
2.1.3 Value and Importance of GBL
2.2 Relevant Empirical Study at Home and Abroad
2.2.1 Review of Domestic Research
2.2.2 Review of Foreign Research
2.2.3 Limitations and Implications of the Previous Studies
2.3 Theoretical Framework
2.3.1 Cognitive Processing Hierarchy Theory
2.3.2 Second Language Acquisition Theory
2.3.3 Interest Theory
2.3.4 Game-based Pedagogy
Chapter Three Methodology
3.1 Research Questions and Hypotheses
3.2 Research Subjects
3.3 Research Procedures and Schedule
3.4 Research Methods
3.4.1 Quantitative Research Methods
3.4.2 Qualitative Research Method
3.4.3 Data Collection Approaches
3.4.4 Data Analysis
Chapter Four Research Results and Discussion
4.1 Results of Quantitative Research
4.1.1 Descriptive Statistics of Results from Pretests
4.1.2 Comparing the Differences Between the Results of the Experimental Class and Those of the Control Class in Pretest
4.1.3 Descriptive Statistics of Results from Post-test
4.1.4 Comparing the Differences Between the Results of the Experimental Class and Those of the Control Class in Post-test
4.1.5 Comparing the Pretest Results and the Post-test Results
4.2 Results of Qualitative Research
4.2.1 Effects of Game-based Learning on Students' English Vocabulary Scores and the Corresponding Reasons
4.2.2 Effects of Game-based Learning on Students' Learning Interests and the Corresponding Reasons
4.2.3 Students' Suggestions on Game-based Learning
4.3 Discussion
4.3.1 Discussing the Results of Qualitative Research and Those of Quantitative Research with Regard to English Vocabulary Scores
4.3.2 Discussing the Results of Qualitative Research and Those of Quantitative Research with Regard to Learning Interests
Chapter Five Conclusion
5.1 Major Findings
5.2 Implications
5.3 Limitations and Suggestions
References
Appendices
Appendix Ⅰ
Appendix Ⅱ
Appendix Ⅲ
Appendix Ⅳ
攻读学位期间的科研成果
【参考文献】:
期刊论文
[1]游戏化学习:儿童学习品质培育初探[J]. 沈兰. 上海教育科研. 2018(08)
[2]什么内容适合采用游戏化方式来学习——基于对游戏本质、知识分类及儿童学习理解的思考[J]. 严加平. 上海教育科研. 2018(08)
[3]游戏化教学在小学英语课堂应用中的问题与对策——H小学的实习启示[J]. 秦玲. 湖北师范大学学报(哲学社会科学版). 2018(04)
[4]小学英语游戏化移动学习资源设计研究[J]. 徐杰,杨文正,马映梅. 现代中小学教育. 2018(07)
[5]游戏在小学英语教学中的运用[J]. 宋亚萍. 小学生(中旬刊). 2018(01)
[6]基于电子游戏的小学英语词汇游戏化教学研究[J]. 郑新,张筱兰,张靖. 中小学电教. 2017(10)
[7]中国英语学习者词汇与概念表征发展研究:来自混合效应模型的证据[J]. 吴诗玉,马拯,胡青青. 外语教学与研究. 2017(05)
[8]游戏化学习理念下的教学活动设计研究[J]. 高博俊,刘丹. 中国教育信息化. 2017(18)
[9]传统教学模式与游戏教学模式对小学英语词汇学习影响的比较研究[J]. 余清萍. 现代中小学教育. 2017(02)
[10]有效课堂游戏设计误区及对策[J]. 杨新晓,陈殿兵. 现代中小学教育. 2017(01)
硕士论文
[1]游戏教学法在初中英语词汇教学中的实证研究[D]. 钟杰.湖南师范大学 2017
[2]游戏化翻转课堂在小学英语教学中的实践研究[D]. 顾艳琼.上海师范大学 2017
[3]游戏在小学英语单词教学中的应用[D]. 缑英英.西北师范大学 2016
[4]基于游戏化学习的微课程设计研究[D]. 苏亚玲.上海师范大学 2014
本文编号:3439240
【文章来源】:陕西师范大学陕西省 211工程院校 教育部直属院校
【文章页数】:96 页
【学位级别】:硕士
【文章目录】:
Acknowledgements
Abstract
摘要
Chapter One Introduction
1.1 Background
1.1.1 Importance of English Vocabulary Learning
1.1.2 Current Problems of English Vocabulary Learning
1.1.3 Necessity of Combination of English Vocabulary Learning with GBL
1.2 Motivation of Current Research
1.3 Significance and Innovation of the Current Research
1.4 Research Overview
Chapter Two Literature Review
2.1 Game-based Learning
2.1.1 Definition
2.1.2 Classification
2.1.3 Value and Importance of GBL
2.2 Relevant Empirical Study at Home and Abroad
2.2.1 Review of Domestic Research
2.2.2 Review of Foreign Research
2.2.3 Limitations and Implications of the Previous Studies
2.3 Theoretical Framework
2.3.1 Cognitive Processing Hierarchy Theory
2.3.2 Second Language Acquisition Theory
2.3.3 Interest Theory
2.3.4 Game-based Pedagogy
Chapter Three Methodology
3.1 Research Questions and Hypotheses
3.2 Research Subjects
3.3 Research Procedures and Schedule
3.4 Research Methods
3.4.1 Quantitative Research Methods
3.4.2 Qualitative Research Method
3.4.3 Data Collection Approaches
3.4.4 Data Analysis
Chapter Four Research Results and Discussion
4.1 Results of Quantitative Research
4.1.1 Descriptive Statistics of Results from Pretests
4.1.2 Comparing the Differences Between the Results of the Experimental Class and Those of the Control Class in Pretest
4.1.3 Descriptive Statistics of Results from Post-test
4.1.4 Comparing the Differences Between the Results of the Experimental Class and Those of the Control Class in Post-test
4.1.5 Comparing the Pretest Results and the Post-test Results
4.2 Results of Qualitative Research
4.2.1 Effects of Game-based Learning on Students' English Vocabulary Scores and the Corresponding Reasons
4.2.2 Effects of Game-based Learning on Students' Learning Interests and the Corresponding Reasons
4.2.3 Students' Suggestions on Game-based Learning
4.3 Discussion
4.3.1 Discussing the Results of Qualitative Research and Those of Quantitative Research with Regard to English Vocabulary Scores
4.3.2 Discussing the Results of Qualitative Research and Those of Quantitative Research with Regard to Learning Interests
Chapter Five Conclusion
5.1 Major Findings
5.2 Implications
5.3 Limitations and Suggestions
References
Appendices
Appendix Ⅰ
Appendix Ⅱ
Appendix Ⅲ
Appendix Ⅳ
攻读学位期间的科研成果
【参考文献】:
期刊论文
[1]游戏化学习:儿童学习品质培育初探[J]. 沈兰. 上海教育科研. 2018(08)
[2]什么内容适合采用游戏化方式来学习——基于对游戏本质、知识分类及儿童学习理解的思考[J]. 严加平. 上海教育科研. 2018(08)
[3]游戏化教学在小学英语课堂应用中的问题与对策——H小学的实习启示[J]. 秦玲. 湖北师范大学学报(哲学社会科学版). 2018(04)
[4]小学英语游戏化移动学习资源设计研究[J]. 徐杰,杨文正,马映梅. 现代中小学教育. 2018(07)
[5]游戏在小学英语教学中的运用[J]. 宋亚萍. 小学生(中旬刊). 2018(01)
[6]基于电子游戏的小学英语词汇游戏化教学研究[J]. 郑新,张筱兰,张靖. 中小学电教. 2017(10)
[7]中国英语学习者词汇与概念表征发展研究:来自混合效应模型的证据[J]. 吴诗玉,马拯,胡青青. 外语教学与研究. 2017(05)
[8]游戏化学习理念下的教学活动设计研究[J]. 高博俊,刘丹. 中国教育信息化. 2017(18)
[9]传统教学模式与游戏教学模式对小学英语词汇学习影响的比较研究[J]. 余清萍. 现代中小学教育. 2017(02)
[10]有效课堂游戏设计误区及对策[J]. 杨新晓,陈殿兵. 现代中小学教育. 2017(01)
硕士论文
[1]游戏教学法在初中英语词汇教学中的实证研究[D]. 钟杰.湖南师范大学 2017
[2]游戏化翻转课堂在小学英语教学中的实践研究[D]. 顾艳琼.上海师范大学 2017
[3]游戏在小学英语单词教学中的应用[D]. 缑英英.西北师范大学 2016
[4]基于游戏化学习的微课程设计研究[D]. 苏亚玲.上海师范大学 2014
本文编号:3439240
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