多媒体游戏在韩国小学汉语课堂中的应用研究
发布时间:2018-05-15 03:19
本文选题:韩国小学 + 多媒体游戏 ; 参考:《沈阳师范大学》2017年硕士论文
【摘要】:科技的不断发展促进着多媒体设备的不断进步。韩国属于发达国家,经济水平较高,国内小学的多媒体设备十分完善,由多媒体设备所衍生的多媒体游戏也逐渐地被广泛应于汉语课堂之中。多媒体游戏作为韩国小学汉语课堂中重要的游戏手段,值得对其进行研究,且目前有对对外汉语游戏教学的研究、国内教学多媒体课件的研究,却没有对多媒体游戏使用的研究,本文研究对象为韩国小学的汉语课堂,研究内容为多媒体游戏的应用。首先分析了多媒体游戏在韩国小学汉语课堂上的可行性以及必要性。其中可行性有多媒体设备的完善、多媒体游戏的发展、多媒体游戏自身趣味性的特点。必要性为多媒体游戏参与度高于传统游戏、可控性强、资源利用持久、影音效果生动。本文运用调查问卷以及访谈的形式对全罗南道29所学校进行了调查,通过对汉语教师的问卷调查分析出韩国小学汉语课堂的秩序状况,主要存在课堂秩序混乱、课堂氛围沉闷两大问题,而其中课堂氛围沉闷这一问题仅出现在4-6年级的汉语课堂上。韩国小学汉语课堂上游戏使用率很高,每个汉语教师在课堂上都使用游戏进行教学,虽然使用比重不同,但大致保持在15%-50%,平均每节课使用2-3个游戏,不同年龄学生对传统游戏以及多媒体游戏的态度有所不同,1-3年级学生更喜欢传统游戏,4-6年级学生更喜欢多媒体游戏。本篇论文分析了传统游戏与多媒体游戏的利弊以及传统游戏与多媒体游戏的适用环节以及内容,调查了使用多媒体游戏时课堂上发生的突发状况,会出现因为设备原因导致游戏中断的情况,也出现过因教师使用不当而没有游戏效果的情况,进而分析了媒体游戏的局限性为对多媒体设备以及教师的教技水平要求较高。再依据教学对象、教学内容、教学环节提出了多媒体游戏的使用原则,以及传统游戏与多媒体游戏相结合使用的原则。最后根据语音、词汇、语法这三方面的内容,针对1-3年级和4-6年级分别进行了多媒体游戏举例应用。对多媒体游戏在韩国小学汉语课堂中的应用进行了分析。
[Abstract]:The continuous development of science and technology is promoting the continuous progress of multimedia equipment. South Korea is a developed country with high economic level. The multimedia equipment of primary school is very perfect. Multimedia games derived from multimedia equipment are also widely used in Chinese classroom. As an important game means in Korean primary school Chinese classroom, multimedia game is worth studying, and there are many researches on teaching Chinese games as a foreign language and multimedia courseware of teaching in our country. But there is no research on the use of multimedia games. The object of this study is the Chinese classroom of Korean primary school, and the research content is the application of multimedia games. This paper first analyzes the feasibility and necessity of multimedia games in Korean primary school Chinese classroom. Among them the feasibility has the multimedia equipment consummation, the multimedia game development, the multimedia game itself interesting characteristic. The necessity is that the participation degree of multimedia games is higher than that of traditional games, which has strong controllability, lasting utilization of resources and vivid audio and video effects. In this paper, 29 schools in Ronan Road are investigated by questionnaire and interview. Through the questionnaire survey of Chinese teachers, we find out the order of Chinese classroom in primary school in Korea, which mainly exists in disorder of classroom order. The classroom atmosphere is dull, and the classroom atmosphere is dull only in the 4-6 grade Chinese class. The utilization rate of games in Korean primary Chinese classes is very high. Each Chinese teacher uses games for teaching in the classroom. Although the proportion of use is different, it is roughly maintained at 15-50. On average, 2-3 games are used in each class. Students of different ages have different attitudes towards traditional games and multimedia games. Students in grades 1-3 prefer traditional games and students in grades 4-6 prefer multimedia games. This paper analyzes the advantages and disadvantages of traditional games and multimedia games, as well as the applicable links and contents of traditional games and multimedia games, and investigates the unexpected situation in the classroom when using multimedia games. There will be the situation that the game is interrupted because of the equipment reason, and there has been no game effect because of the improper use of the teacher, and the limitation of the media game is the high requirement of the multimedia equipment and the teacher's teaching skill level. Then according to the teaching object, the teaching content, the teaching link proposed the multimedia game use principle, as well as the traditional game and the multimedia game unifies the principle. Finally, according to the phonetics, vocabulary and grammar, multimedia games are applied to grades 1-3 and 4-6 respectively. This paper analyzes the application of multimedia games in Korean primary school Chinese classroom.
【学位授予单位】:沈阳师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:G623.2
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