对外汉语教育游戏的设计与开发研究
发布时间:2018-11-02 08:10
【摘要】:近年来,对外汉语教学伴随着我国国际影响的日益扩大,留学生教育的蓬勃发展而迅速崛起。同时,我们也看到了日新月异的信息技术发展和教学手段、方式的日趋现代化,以现代科技手段的运用和研究为突破口,指导和带动对外汉语教学的发展,成为当今对外汉语教学研究的一个热点。然而,目前这一课题的研究还处于起步阶段。教育游戏作为教育与游戏融合的新兴产物,其集声音、动画、视频等多种媒体优势于一体,并在一些学科如英语、数学、地理等的应用中取得了一定的成绩,游戏化学习、快乐学习等新教学理念也逐渐深入人心。鉴于此,本文尝试将教育游戏应用于对外汉语教学中,通过深入的实证需求分析,设计适用于特定人群的对外汉语教育游戏并进行游戏样本的开发。 本文首先通过大量的文献查阅,对教育游戏的发展状况以及对外汉语学科的背景进行了深入的了解,分析教育游戏在对外汉语教学中应用的优势。然后对华中师范大学国际文化交流学院进行的调查问卷和访谈记录进行了详尽的定量、定性分析,并依据游戏的理论基础之一——沉浸理论,对对外汉语教育游戏的总体设计提出了建议,而且还从现代语言“沟通模式”——互动教学模式得到启发,建构了游戏型互动教学模式。最后对对外汉语教育游戏进行了总体设计和对课题小组开发的游戏样本——北京胡同进行了描述。 本论文试图从理论和实践方面为教育游戏在对外汉语教学中的应用提供一套行之有效的系统理论。在理论方面,本课题立足于对外汉语教学的特殊性与教育游戏的技术性,从留学生的认知规律出发,通过对问卷调查和访谈记录的深入分析,探讨对外汉语学科内容与游戏融合的方式,建构游戏型教学模式和设计对外汉语教育游戏。在实践方面,课题小组结合前期的分析和客观条件,最终确定以北京胡同作为游戏开发的主要内容,也许最后开发出来的成品与现有大公司的作品有一定的差距,但为教育游戏的设计与开发提供一定的经验,也期望其能更好的促进对外汉语教学的发展。
[Abstract]:In recent years, the teaching of Chinese as a foreign language (TCFL) has grown rapidly with the expansion of international influence and the vigorous development of the education of foreign students. At the same time, we have also seen the rapid development of information technology and the increasing modernization of teaching methods. With the use and research of modern scientific and technological means as a breakthrough, we have guided and promoted the development of teaching Chinese as a foreign language. Nowadays, it has become a hot topic in teaching Chinese as a foreign language. However, the research on this subject is still in its infancy. As a new product of the fusion of education and game, educational game integrates the advantages of sound, animation, video and other media, and has made some achievements in the application of some subjects such as English, mathematics, geography, etc. Happy learning and other new teaching concepts have gradually become popular. In view of this, this paper attempts to apply educational games to teaching Chinese as a foreign language, and through in-depth empirical needs analysis, designs the educational games of Chinese as a foreign language for a specific population and develops game samples. First of all, through a lot of literature review, this paper makes a deep understanding of the development of educational games and the background of Chinese as a foreign language, and analyzes the advantages of educational games in teaching Chinese as a foreign language. Then, the questionnaire and interview records of the School of International Cultural Exchange of Central China normal University are analyzed quantitatively and qualitatively, and based on the theory of immersion, one of the theoretical bases of the game. This paper puts forward some suggestions on the overall design of the game of teaching Chinese as a foreign language, and constructs the interactive teaching mode of game type, which is inspired by the "communication mode" of modern language, the interactive teaching mode. Finally, the general design of TCFL game and the game sample developed by the project group-Beijing Hutong are described. This thesis attempts to provide an effective system theory for the application of educational games in teaching Chinese as a foreign language. In theory, this topic is based on the particularity of teaching Chinese as a foreign language and the technical of educational games, starting from the cognitive law of foreign students, through the in-depth analysis of questionnaires and interview records. This paper probes into the ways of merging the subject contents and games of Chinese as a foreign language, constructs the teaching mode of game and designs the game of teaching Chinese as a foreign language. In practice, the project group combined with previous analysis and objective conditions finally determined that Beijing hutong was the main content of game development. Perhaps the final product developed was somewhat different from the works of existing large companies. However, it provides some experience for the design and development of educational games, and expects it to promote the development of teaching Chinese as a foreign language.
【学位授予单位】:华中师范大学
【学位级别】:硕士
【学位授予年份】:2009
【分类号】:H195
本文编号:2305439
[Abstract]:In recent years, the teaching of Chinese as a foreign language (TCFL) has grown rapidly with the expansion of international influence and the vigorous development of the education of foreign students. At the same time, we have also seen the rapid development of information technology and the increasing modernization of teaching methods. With the use and research of modern scientific and technological means as a breakthrough, we have guided and promoted the development of teaching Chinese as a foreign language. Nowadays, it has become a hot topic in teaching Chinese as a foreign language. However, the research on this subject is still in its infancy. As a new product of the fusion of education and game, educational game integrates the advantages of sound, animation, video and other media, and has made some achievements in the application of some subjects such as English, mathematics, geography, etc. Happy learning and other new teaching concepts have gradually become popular. In view of this, this paper attempts to apply educational games to teaching Chinese as a foreign language, and through in-depth empirical needs analysis, designs the educational games of Chinese as a foreign language for a specific population and develops game samples. First of all, through a lot of literature review, this paper makes a deep understanding of the development of educational games and the background of Chinese as a foreign language, and analyzes the advantages of educational games in teaching Chinese as a foreign language. Then, the questionnaire and interview records of the School of International Cultural Exchange of Central China normal University are analyzed quantitatively and qualitatively, and based on the theory of immersion, one of the theoretical bases of the game. This paper puts forward some suggestions on the overall design of the game of teaching Chinese as a foreign language, and constructs the interactive teaching mode of game type, which is inspired by the "communication mode" of modern language, the interactive teaching mode. Finally, the general design of TCFL game and the game sample developed by the project group-Beijing Hutong are described. This thesis attempts to provide an effective system theory for the application of educational games in teaching Chinese as a foreign language. In theory, this topic is based on the particularity of teaching Chinese as a foreign language and the technical of educational games, starting from the cognitive law of foreign students, through the in-depth analysis of questionnaires and interview records. This paper probes into the ways of merging the subject contents and games of Chinese as a foreign language, constructs the teaching mode of game and designs the game of teaching Chinese as a foreign language. In practice, the project group combined with previous analysis and objective conditions finally determined that Beijing hutong was the main content of game development. Perhaps the final product developed was somewhat different from the works of existing large companies. However, it provides some experience for the design and development of educational games, and expects it to promote the development of teaching Chinese as a foreign language.
【学位授予单位】:华中师范大学
【学位级别】:硕士
【学位授予年份】:2009
【分类号】:H195
【引证文献】
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