游戏活动在初中英语词汇教学中的实证研究
发布时间:2022-01-23 05:13
词汇,语音,语法是语言构成的三大要素。词汇作为语言的基本成分,它的习得是语言学习的一个关键因素。随着新课改的实施,新课程标准对学生英语词汇量提出了更高的要求,并且明确指出基础教育阶段英语课程的任务之一是:激发和培养学生学习英语的兴趣。因此初中英语教师如何才能充分调动学生的英语学习热情和兴趣并有效进行词汇教学是当前重要的实践和理论问题(英语课程标准2017)。本研究通过课堂观察对比了真实课堂和优质课视频中教师的词汇教学方法,结合后期对实习学校六名同学的访谈从而进一步了解学生对词汇学习的态度与偏好。本论文的主要研究问题为:(1)真实课堂的词汇教学中是否有游戏活动渗透?(2)优质课中通过游戏活动进行词汇教学的效果如何?(3)通过游戏活动进行词汇教学是否能激发初中生学习英语词汇的兴趣?本研究选取第十一届全国初中英语课堂教学观摩课案例集中的五堂课例,以及实习学校李老师五堂观课和该班六位同学为研究对象。课堂观察数据的转录与观察数据的量化分析结果表明,教师在真实课堂上进行词汇教学时是有游戏活动渗透的。而在优质课中,使用游戏活动进行词汇教学后教师的教学效果要优于单纯音形义结合的方式;对访谈数据的主题分...
【文章来源】:天津师范大学天津市
【文章页数】:133 页
【学位级别】:硕士
【文章目录】:
Abstract
摘要
Acknowledgements
Chapter1 Introduction
1.1 Background of the Study
1.2 Purpose of the Study
1.3 Significance of the Study
1.3.1 Theoretical Significance
1.3.2 Practical Significance
1.4 An Overview of the Thesis
Chapter2 Literature Review
2.1 General Concepts about Games
2.1.1 Definitions of Game
2.1.2 Characteristics of Game
2.1.3 Classifications of Game
2.2 Traditional English Vocabulary Teaching Methods
2.3 Relative Studies on Game Activities Abroad and at Home
2.3.1 Relative Studies on Game Activities Abroad
2.3.2 Relative Studies on Game Activities at Home
2.3.3 Summary of Relative Studies Abroad and at Home
Chapter3 Theoretical Basis
3.1 Piaget’s Cognitive Development Theory
3.2 Learning Motivation Theory
3.3 Affective Filtering Hypothesis
3.4 Froebel’s Principles of Game Education
Chapter4 Research Design
4.1 Research Questions
4.2 Research Participants
4.3 Research Method
4.3.1 Classroom Observation
4.3.2 Interview
4.4 Research Instruments
4.4.1 Classroom Observation Scale
4.4.2 Interview Protocol
4.5 Research Procedures
4.6 Data Collection and Analysis
Chapter5 Results and Discussion
5.1 Results
5.1.1 Results of Classroom Observation
5.1.2 Results of Interview
5.2 Discussions
5.2.1 Discussion of Classroom Observation
5.2.2 Discussion of Interview
5.3 Suggestions for English Teachers
Chapter6 Conclusions
6.1 Major findings of the Study
6.2 Implications of the Study
6.3 Limitations of the Study
6.4 Suggestions for Future Study
6.4.1 To Take Mixed Methods Research into Account
6.4.2 To Take Individual Differences into Account
Reference
Appendix I Classroom Transcripts
Appendix II Classroom Observation Scale(Real Classroom)
Appendix III Classroom Observation Scale(Exemplary Lessons)
Appendix IV The Design of the Teaching Games(Real Classroom)
Appendix V The Design of the Teaching Games(Exemplary Lessons)
Appendix VI Interview Protocols(For Six Students)
【参考文献】:
期刊论文
[1]从有效教学迈向优质教学[J]. 刘路. 当代教育科学. 2015(16)
[2]浅谈游戏在初中英语教学中的应用[J]. 李小慧,任伟. 山西师大学报(社会科学版). 2014(S1)
[3]小学英语游戏教学法探讨[J]. 黄敏玲. 成功(教育). 2008(06)
[4]传统教学模式下与多媒体教学模式下词汇呈现方式之比较[J]. 赵平. 外语界. 2007(06)
[5]游戏在词汇引入阶段教学中的有效性研究[J]. 刘晓玲,阳志清. 大学教育科学. 2003(04)
[6]浅析教育研究中的访谈法[J]. 党登峰,王嘉毅. 教育评论. 2002(02)
[7]交际法教学中词汇的直接学习与间接学习[J]. 董燕萍!510421. 外语教学与研究. 2001(03)
[8]非英语专业本科学生词汇学习策略[J]. 吴霞,王蔷. 外语教学与研究. 1998(01)
硕士论文
[1]游戏法在对外汉语初级口语课中的应用及教案设计[D]. 宋璐璐.广东外语外贸大学 2014
本文编号:3603671
【文章来源】:天津师范大学天津市
【文章页数】:133 页
【学位级别】:硕士
【文章目录】:
Abstract
摘要
Acknowledgements
Chapter1 Introduction
1.1 Background of the Study
1.2 Purpose of the Study
1.3 Significance of the Study
1.3.1 Theoretical Significance
1.3.2 Practical Significance
1.4 An Overview of the Thesis
Chapter2 Literature Review
2.1 General Concepts about Games
2.1.1 Definitions of Game
2.1.2 Characteristics of Game
2.1.3 Classifications of Game
2.2 Traditional English Vocabulary Teaching Methods
2.3 Relative Studies on Game Activities Abroad and at Home
2.3.1 Relative Studies on Game Activities Abroad
2.3.2 Relative Studies on Game Activities at Home
2.3.3 Summary of Relative Studies Abroad and at Home
Chapter3 Theoretical Basis
3.1 Piaget’s Cognitive Development Theory
3.2 Learning Motivation Theory
3.3 Affective Filtering Hypothesis
3.4 Froebel’s Principles of Game Education
Chapter4 Research Design
4.1 Research Questions
4.2 Research Participants
4.3 Research Method
4.3.1 Classroom Observation
4.3.2 Interview
4.4 Research Instruments
4.4.1 Classroom Observation Scale
4.4.2 Interview Protocol
4.5 Research Procedures
4.6 Data Collection and Analysis
Chapter5 Results and Discussion
5.1 Results
5.1.1 Results of Classroom Observation
5.1.2 Results of Interview
5.2 Discussions
5.2.1 Discussion of Classroom Observation
5.2.2 Discussion of Interview
5.3 Suggestions for English Teachers
Chapter6 Conclusions
6.1 Major findings of the Study
6.2 Implications of the Study
6.3 Limitations of the Study
6.4 Suggestions for Future Study
6.4.1 To Take Mixed Methods Research into Account
6.4.2 To Take Individual Differences into Account
Reference
Appendix I Classroom Transcripts
Appendix II Classroom Observation Scale(Real Classroom)
Appendix III Classroom Observation Scale(Exemplary Lessons)
Appendix IV The Design of the Teaching Games(Real Classroom)
Appendix V The Design of the Teaching Games(Exemplary Lessons)
Appendix VI Interview Protocols(For Six Students)
【参考文献】:
期刊论文
[1]从有效教学迈向优质教学[J]. 刘路. 当代教育科学. 2015(16)
[2]浅谈游戏在初中英语教学中的应用[J]. 李小慧,任伟. 山西师大学报(社会科学版). 2014(S1)
[3]小学英语游戏教学法探讨[J]. 黄敏玲. 成功(教育). 2008(06)
[4]传统教学模式下与多媒体教学模式下词汇呈现方式之比较[J]. 赵平. 外语界. 2007(06)
[5]游戏在词汇引入阶段教学中的有效性研究[J]. 刘晓玲,阳志清. 大学教育科学. 2003(04)
[6]浅析教育研究中的访谈法[J]. 党登峰,王嘉毅. 教育评论. 2002(02)
[7]交际法教学中词汇的直接学习与间接学习[J]. 董燕萍!510421. 外语教学与研究. 2001(03)
[8]非英语专业本科学生词汇学习策略[J]. 吴霞,王蔷. 外语教学与研究. 1998(01)
硕士论文
[1]游戏法在对外汉语初级口语课中的应用及教案设计[D]. 宋璐璐.广东外语外贸大学 2014
本文编号:3603671
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